Instant
Target player sacrifices an attacking creature. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness.
Instant
Create two 1/1 blue Fish creature tokens with "This creature can't be blocked." Then for each kind of counter among creatures you control, put a counter of that kind on either of those tokens.
Instant
Create a 1/1 white Bird creature token with flying, then populate. (Create a token that's a copy of a creature token you control.)
Instant
Return to the battlefield all permanent cards in your graveyard that were put there from the battlefield this turn.
Instant
Exile target artifact or enchantment.
Cycling (, Discard this card: Draw a card.)
Instant
Destroy target enchantment.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Instant
Put any number of target artifact cards from your graveyard on top of your library.
Draw a card.
Instant
Destroy target creature with power 4 or greater.
Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Instant
Destroy target creature with power 4 or greater.
Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
Instant
Choose one —
• Creatures target player controls attack this turn if able.
• Creatures you control gain first strike until end of turn.
Entwine (Choose both if you pay the entwine cost.)
Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step.
Destroy target attacking creature.
Instant
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
Instant
Until end of turn, creatures you control gain ": This creature deals 1 damage to any target."
Instant
Destroy target artifact, enchantment, or creature with power 4 or greater.
Instant
Choose one —
• Mardu Charm deals 4 damage to target creature.
• Create two 1/1 white Warrior creature tokens. They gain first strike until end of turn.
• Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Sorcery
Creatures you control get +1/+1 and gain vigilance until end of turn.
Cycling (, Discard this card: Draw a card.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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