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Cards similar to Territorial Baloth (400)

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Boseiju Reaches Skyward  Branch of Boseiju

Boseiju Reaches Skyward // Branch of Boseiju

Enchantment — Saga // Enchantment Creature — Plant (0/0)

(As this Saga enters and after your draw step, add a lore counter.)
I — Search your library for up to two basic Forest cards, reveal them, put them into your hand, then shuffle.
II — Put up to one target land card from your graveyard on top of your library.
III — Exile this Saga, then return it to the battlefield transformed under your control.

Branch of Boseiju

Reach
Branch of Boseiju gets +1/+1 for each land you control.

8.6 /10
$0.04
Frenzied Arynx

Frenzied Arynx

Creature — Cat Beast (3/3)

Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
Trample
: Frenzied Arynx gets +3/+0 until end of turn.

3.1 /10
$0.04
Gahiji Honored One

Gahiji, Honored One

Legendary Creature — Beast (4/4)

Whenever a creature attacks one of your opponents or a planeswalker an opponent controls, that creature gets +2/+0 until end of turn.

7.4 /10
$0.39
General Marhault Elsdragon

General Marhault Elsdragon

Legendary Creature — Elf Warrior (4/4)

Whenever a creature you control becomes blocked, it gets +3/+3 until end of turn for each creature blocking it.

7.4 /10
$0.22
Geode Rager

Geode Rager

Creature — Elemental (4/3)

First strike
Landfall — Whenever a land enters the battlefield under your control, goad each creature target player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)

9.2 /10
$1.26
Goreclaw Terror of Qal Sisma

Goreclaw, Terror of Qal Sisma

Legendary Creature — Bear (4/3)

Creature spells you cast with power 4 or greater cost less to cast.
Whenever Goreclaw, Terror of Qal Sisma attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.

9.7 /10
$0.66
Green Dragon

Green Dragon

Creature — Dragon (4/4)

Flying
Poison Breath — When Green Dragon enters the battlefield, until end of turn, whenever a creature an opponent controls is dealt damage, destroy it.

6.4 /10
$0.07
Kodama of the South Tree

Kodama of the South Tree

Legendary Creature — Spirit (4/4)

Whenever you cast a Spirit or Arcane spell, each other creature you control gets +1/+1 and gains trample until end of turn.

4.7 /10
$0.91
Kogla the Titan Ape

Kogla, the Titan Ape

Legendary Creature — Ape (7/6)

When Kogla, the Titan Ape enters the battlefield, it fights up to one target creature you don't control.
Whenever Kogla attacks, destroy target artifact or enchantment defending player controls.
: Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn.

9.7 /10
$1.36
Motivated Pony

Motivated Pony

Creature — Horse (3/3)

Trample, haste
Whenever Motivated Pony attacks, attacking creatures get +1/+1 until end of turn. If a Food entered the battlefield under your control this turn, untap those creatures and they get an additional +2/+2 until end of turn.

7.6 /10
$0.38
Nissa Resurgent Animist

Nissa, Resurgent Animist

Legendary Creature — Elf Scout (3/3)

Landfall — Whenever a land enters the battlefield under your control, add one mana of any color. Then if this is the second time this ability has resolved this turn, reveal cards from the top of your library until you reveal an Elf or Elemental card. Put that card into your hand and the rest on the bottom of your library in a random order.

8.8 /10
--
Rafiq of the Many

Rafiq of the Many

Legendary Creature — Human Knight (3/3)

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, it gains double strike until end of turn.

7.2 /10
--
Rubblehulk

Rubblehulk

Creature — Elemental (0/0)

Rubblehulk's power and toughness are each equal to the number of lands you control.
Bloodrush — , Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.

7 /10
$0.14
Selvala Eager Trailblazer

Selvala, Eager Trailblazer

Legendary Creature — Elf Scout (4/5)

Vigilance
Whenever you cast a creature spell, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
: Choose a color. Add one mana of that color for each different power among creatures you control.

3.2 /10
$0.57
Sigiled Behemoth

Sigiled Behemoth

Creature — Beast (5/4)

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

2.3 /10
$0.09
Stonebrow Krosan Hero

Stonebrow, Krosan Hero

Legendary Creature — Centaur Warrior (4/4)

Trample
Whenever a creature you control with trample attacks, it gets +2/+2 until end of turn.

4 /10
$0.41
Tales of Master Seshiro  Seshiros Living Legacy

Tales of Master Seshiro // Seshiro's Living Legacy

Enchantment — Saga // Enchantment Creature — Snake Warrior (0/0)

(As this Saga enters and after your draw step, add a lore counter.)
I, II — Put a +1/+1 counter on target creature or Vehicle you control. It gains vigilance until end of turn.
III — Exile this Saga, then return it to the battlefield transformed under your control.

Seshiro's Living Legacy

Vigilance, haste

6.1 /10
$0.05
Thundering Ceratok

Thundering Ceratok

Creature — Rhino (4/5)

Trample
When Thundering Ceratok enters the battlefield, other creatures you control gain trample until end of turn.

2.7 /10
$0.02
Voice of the Vermin

Voice of the Vermin

Creature — Human Citizen (2/2)

Voice of the Vermin enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
Whenever Voice of the Vermin attacks, target creature you control has base power and toughness 4/4 until end of turn.

2.6 /10
$0.01
Vorinclex  The Grand Evolution

Vorinclex // The Grand Evolution

Legendary Creature — Phyrexian Praetor // Enchantment — Saga (6/6)

Trample, reach
When Vorinclex enters the battlefield, search your library for up to two Forest cards, reveal them, put them into your hand, then shuffle.
: Exile Vorinclex, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.

The Grand Evolution

(As this Saga enters and after your draw step, add a lore counter.)
I — Mill ten cards. Put up to two creature cards from among the milled cards onto the battlefield.
II — Distribute seven +1/+1 counters among any number of target creatures you control.
III — Until end of turn, creatures you control gain ": This creature fights target creature you don't control." Exile The Grand Evolution, then return it to the battlefield (front face u

9.1 /10
$7.65
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