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Cards similar to Test of Faith (400)

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Intervention Pact

Intervention Pact

Instant

The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
At the beginning of your next upkeep, pay . If you don't, you lose the game.

5.3 /10
$7.51
Mandate of Peace

Mandate of Peace

Instant

Cast this spell only during combat.
Your opponents can't cast spells this turn.
End the combat phase. (Remove all attackers and blockers from combat. Exile all spells and abilities from the stack, including this spell.)

7.4 /10
$0.41
Obscura Confluence

Obscura Confluence

Instant

Choose three. You may choose the same mode more than once.
• Until end of turn, target creature loses all abilities and has base power and toughness 1/1.
• Target creature connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
• Target player returns a creature card from their graveyard to their hand.

6.6 /10
$0.17
Officious Interrogation

Officious Interrogation

Instant

This spell costs more to cast for each target beyond the first.
Choose any number of target players. Investigate X times, where X is the total number of creatures those players control.

6 /10
$0.18
Renounce the Guilds

Renounce the Guilds

Instant

Each player sacrifices a multicolored permanent.

3 /10
$0.14
Reverse Damage

Reverse Damage

Instant

The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.

4 /10
$0.39
Revitalize

Revitalize

Instant

You gain 3 life.
Draw a card.

8.6 /10
$0.02
Sanguine Sacrament

Sanguine Sacrament

Instant

You gain twice X life. Put Sanguine Sacrament on the bottom of its owner's library.

5.9 /10
$0.26
Telekinesis

Telekinesis

Instant

Tap target creature. Prevent all combat damage that would be dealt by that creature this turn. It doesn't untap during its controller's next two untap steps.

1.1 /10
--
Whitesuns Passage

Whitesun's Passage

Instant

You gain 5 life.

3.5 /10
$0.06
Ancient Animus

Ancient Animus

Instant

Put a +1/+1 counter on target creature you control if it's legendary. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)

8.6 /10
$0.04
Boros Charm

Boros Charm

Instant

Choose one —
• Boros Charm deals 4 damage to target player or planeswalker.
• Permanents you control gain indestructible until end of turn.
• Target creature gains double strike until end of turn.

9.9 /10
$4.64
Boros FuryShield

Boros Fury-Shield

Instant

Prevent all combat damage that would be dealt by target attacking or blocking creature this turn. If was spent to cast this spell, Boros Fury-Shield deals damage to that creature's controller equal to the creature's power.

4.4 /10
$0.14
Dire Tactics

Dire Tactics

Instant

Exile target creature. If you don't control a Human, you lose life equal to that creature's toughness.

8.7 /10
$0.06
Double Cleave

Double Cleave

Instant

Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)

5.8 /10
$0.57
Duel for Dominance

Duel for Dominance

Instant

Coven — Choose target creature you control and target creature you don't control. If you control three or more creatures with different powers, put a +1/+1 counter on the chosen creature you control. Then the chosen creatures fight each other. (They each deal damage equal to their power to the other.)

6.1 /10
$0.03
Encircling Fissure

Encircling Fissure

Instant

Prevent all combat damage that would be dealt this turn by creatures target opponent controls.
Awaken 2— (If you cast this spell for , also put two +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

3.8 /10
$0.05
Gaeas Gift

Gaea's Gift

Instant

Put a +1/+1 counter on target creature you control. It gains reach, trample, hexproof, and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)

9.5 /10
$0.41
Inventory Management

Inventory Management

Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
For each Aura and Equipment you control, you may attach it to a creature you control.

6.2 /10
$0.97
Justice Strike

Justice Strike

Instant

Target creature deals damage to itself equal to its power.

6.9 /10
$0.18
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