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Cards similar to Test of Faith (400)

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Moonmist

Moonmist

Instant

Transform all Humans. Prevent all combat damage that would be dealt this turn by creatures other than Werewolves and Wolves. (Only double-faced cards can be transformed.)

7.6 /10
$0.15
Orcish Medicine

Orcish Medicine

Instant

Target creature gains your choice of lifelink or indestructible until end of turn.
Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

7.9 /10
$0.06
Orzhov Charm

Orzhov Charm

Instant

Choose one —
• Return target creature you control and all Auras you control attached to it to their owner's hand.
• Destroy target creature and you lose life equal to its toughness.
• Return target creature card with mana value 1 or less from your graveyard to the battlefield.

6.1 /10
$0.17
Overrule

Overrule

Instant

Counter target spell unless its controller pays . You gain X life.

3.6 /10
$0.12
Phalanx Formation

Phalanx Formation

Instant

Strive — This spell costs more to cast for each target beyond the first.
Any number of target creatures each gain double strike until end of turn. (They deal both first-strike and regular combat damage.)

2.9 /10
$0.07
Prismatic Boon

Prismatic Boon

Instant

Choose a color. X target creatures gain protection from the chosen color until end of turn.

5.4 /10
$0.32
Puncture Bolt

Puncture Bolt

Instant

Puncture Bolt deals 1 damage to target creature. Put a -1/-1 counter on that creature.

2.8 /10
$0.18
Ram Through

Ram Through

Instant

Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead.

9.6 /10
$0.32
Rapid Fire

Rapid Fire

Instant

Cast this spell only before blockers are declared.
Target creature gains first strike until end of turn. If it doesn't have rampage, that creature gains rampage 2 until end of turn. (Whenever the creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)

0.4 /10
~$14
Regents Authority

Regent's Authority

Instant

Target creature gets +2/+2 until end of turn. If it's an enchantment creature or legendary creature, instead put a +1/+1 counter on it and it gets +1/+1 until end of turn.

4.8 /10
$0.02
Restrain

Restrain

Instant

Prevent all combat damage that would be dealt by target attacking creature this turn.
Draw a card.

1.6 /10
$0.10
Rite of Harmony

Rite of Harmony

Instant

Whenever a creature or enchantment enters the battlefield under your control this turn, draw a card.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

9.2 /10
$0.91
River Heralds Boon

River Heralds' Boon

Instant

Put a +1/+1 counter on target creature and a +1/+1 counter on up to one target Merfolk.

3.5 /10
$0.03
Rush of Vitality

Rush of Vitality

Instant

Target creature gets +1/+0 and gains lifelink and indestructible until end of turn. (Damage dealt by that creature also causes its controller to gain that much life, and it can't be destroyed by damage or effects that say "destroy.")

6.7 /10
--
Scorching Dragonfire

Scorching Dragonfire

Instant

Scorching Dragonfire deals 3 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.

5.4 /10
$0.05
Scorching Lava

Scorching Lava

Instant

Kicker (You may pay an additional as you cast this spell.)
Scorching Lava deals 2 damage to any target. If this spell was kicked, that creature can't be regenerated this turn and if it would die this turn, exile it instead.

3.1 /10
$0.12
Scorchmark

Scorchmark

Instant

Scorchmark deals 2 damage to target creature. If that creature would die this turn, exile it instead.

1.8 /10
$0.02
Seeds of Strength

Seeds of Strength

Instant

Target creature gets +1/+1 until end of turn.
Target creature gets +1/+1 until end of turn.
Target creature gets +1/+1 until end of turn.

1.3 /10
$0.11
Selesnya Charm

Selesnya Charm

Instant

Choose one —
• Target creature gets +2/+2 and gains trample until end of turn.
• Exile target creature with power 5 or greater.
• Create a 2/2 white Knight creature token with vigilance.

7.6 /10
$0.74
Sigil Blessing

Sigil Blessing

Instant

Until end of turn, target creature you control gets +3/+3 and other creatures you control get +1/+1.

3.2 /10
$0.13
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