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Cards similar to Thermal Flux (400)

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Feral Instinct

Feral Instinct

Instant

Target creature gets +1/+1 until end of turn.
Draw a card at the beginning of the next turn's upkeep.

1.5 /10
$0.11
Fevered Strength

Fevered Strength

Instant

Target creature gets +2/+0 until end of turn.
Draw a card at the beginning of the next turn's upkeep.

0.7 /10
$0.09
Lightning Blow

Lightning Blow

Instant

Target creature gains first strike until end of turn.
Draw a card at the beginning of the next turn's upkeep.

1.8 /10
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Touch of Vitae

Touch of Vitae

Instant

Until end of turn, target creature gains haste and ": Untap this creature. Activate only once."
Draw a card at the beginning of the next turn's upkeep.

2.6 /10
$0.27
Vision Charm

Vision Charm

Instant

Choose one —
• Target player mills four cards.
• Choose a land type and a basic land type. Each land of the first chosen type becomes the second chosen type until end of turn.
• Target artifact phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)

3.5 /10
$0.95
Gorilla War Cry

Gorilla War Cry

Instant

Cast this spell only during combat before blockers are declared.
All creatures gain menace until end of turn. (They can't be blocked except by two or more creatures.)
Draw a card at the beginning of the next turn's upkeep.

5.5 /10
--
Metamorphic Blast

Metamorphic Blast

Instant

Spree (Choose one or more additional costs.)
+ — Until end of turn, target creature becomes a white Rabbit with base power and toughness 0/1.
+ — Target player draws two cards.

3.9 /10
$0.08
Trickery Charm

Trickery Charm

Instant

Choose one —
• Target creature gains flying until end of turn.
• Target creature becomes the creature type of your choice until end of turn.
• Look at the top four cards of your library, then put them back in any order.

7.1 /10
$0.28
Dazzling Beauty

Dazzling Beauty

Instant

Cast this spell only during the declare blockers step.
Target unblocked attacking creature becomes blocked. (This spell works on creatures that can't be blocked.)
Draw a card at the beginning of the next turn's upkeep.

0.9 /10
$0.12
Piracy Charm

Piracy Charm

Instant

Choose one —
• Target creature gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)
• Target creature gets +2/-1 until end of turn.
• Target player discards a card.

3.8 /10
$0.26
Bone Harvest

Bone Harvest

Instant

Put any number of target creature cards from your graveyard on top of your library.
Draw a card at the beginning of the next turn's upkeep.

6.5 /10
$0.29
Burnout

Burnout

Instant

Counter target instant spell if it's blue.
Draw a card at the beginning of the next turn's upkeep.

6.2 /10
--
Cerulean Wisps

Cerulean Wisps

Instant

Target creature becomes blue until end of turn. Untap that creature.
Draw a card.

8.7 /10
~$10
Flare

Flare

Instant

Flare deals 1 damage to any target.
Draw a card at the beginning of the next turn's upkeep.

2.3 /10
$0.13
Foxfire

Foxfire

Instant

Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Draw a card at the beginning of the next turn's upkeep.

1.8 /10
$0.13
Headstone

Headstone

Instant

Exile target card from a graveyard.
Draw a card at the beginning of the next turn's upkeep.

1.1 /10
$0.23
More or Less

More or Less

Instant

Add or subtract 1 or one from a number or number word on target spell or permanent until end of turn.

10 /10
$0.14
Mystic Melting

Mystic Melting

Instant

Destroy target artifact or enchantment.
Draw a card at the beginning of the next turn's upkeep.

1.9 /10
$0.19
Solfatara

Solfatara

Instant

Target player can't play lands this turn.
Draw a card at the beginning of the next turn's upkeep.

0.9 /10
$0.10
Soul Rend

Soul Rend

Instant

Destroy target creature if it's white. A creature destroyed this way can't be regenerated.
Draw a card at the beginning of the next turn's upkeep.

1 /10
$0.37
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