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Cards similar to Thermal Flux (400)

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Swift Maneuver

Swift Maneuver

Instant

Prevent the next 2 damage that would be dealt to any target this turn.
Draw a card at the beginning of the next turn's upkeep.

1.1 /10
$0.03
Triton Tactics

Triton Tactics

Instant

Up to two target creatures each get +0/+3 until end of turn. Untap those creatures. At this turn's next end of combat, tap each creature that was blocked by one of those creatures this turn and it doesn't untap during its controller's next untap step.

4.8 /10
$0.13
Whim of Volrath

Whim of Volrath

Instant

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. (For example, you may change "nonred creature" to "nongreen creature" or "plainswalk" to "swampwalk.")

6.9 /10
$9.27
You See a Guard Approach

You See a Guard Approach

Instant

Choose one —
• Distract the Guard — Tap target creature.
• Hide — Target creature you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

7.5 /10
$0.07
Banishing Knack

Banishing Knack

Instant

Until end of turn, target creature gains ": Return target nonland permanent to its owner's hand."

5.3 /10
$0.27
Behind the Mask

Behind the Mask

Instant

As an additional cost to cast this spell, you may collect evidence 6. (Exile cards with total mana value 6 or greater from your graveyard.)
Until end of turn, target artifact or creature becomes an artifact creature with base power and toughness 4/3. If evidence was collected, it has base power and toughness 1/1 until end of turn instead.

2.7 /10
$0.02
Blessed Wine

Blessed Wine

Instant

You gain 1 life.
Draw a card at the beginning of the next turn's upkeep.

2.1 /10
$0.20
Chilling Trap

Chilling Trap

Instant

Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.

5.8 /10
$0.08
Constricting Tendrils

Constricting Tendrils

Instant

Target creature gets -3/-0 until end of turn.
Cycling (, Discard this card: Draw a card.)

1 /10
$0.04
Dive Down

Dive Down

Instant

Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

7.7 /10
$0.18
Fleeting Distraction

Fleeting Distraction

Instant

Target creature gets -1/-0 until end of turn.
Draw a card.

6.8 /10
$0.07
Gift of Tusks

Gift of Tusks

Instant

Until end of turn, target creature loses all abilities and becomes a green Elephant with base power and toughness 3/3.

2.9 /10
$0.05
Leap

Leap

Instant

Target creature gains flying until end of turn.
Draw a card.

8.8 /10
$0.92
Relics Roar

Relic's Roar

Instant

Until end of turn, target artifact or creature becomes a Dinosaur artifact creature with base power and toughness 4/3 in addition to its other types.

3.4 /10
$0.02
Retraction Helix

Retraction Helix

Instant

Until end of turn, target creature gains ": Return target nonland permanent to its owner's hand."

5.8 /10
$0.09
Sea Kings Blessing

Sea Kings' Blessing

Instant

One or more target creatures become blue until end of turn.

2.4 /10
$3.25
Shadow Rift

Shadow Rift

Instant

Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Draw a card.

9.2 /10
--
Shell Shield

Shell Shield

Instant

Kicker (You may pay an additional as you cast this spell.)
Target creature you control gets +0/+3 until end of turn. If this spell was kicked, that creature also gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

5.6 /10
$0.05
Shore Up

Shore Up

Instant

Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it. (It can't be the target of spells or abilities your opponents control.)

8.6 /10
$0.19
Stream of Unconsciousness

Stream of Unconsciousness

Tribal Instant — Wizard

Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.

4.9 /10
$0.18
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