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Cards similar to Thermo-Alchemist (400)

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Thunderkin Awakener

Thunderkin Awakener

Creature — Elemental Shaman (1/2)

Haste
Whenever Thunderkin Awakener attacks, choose target Elemental creature card in your graveyard with toughness less than Thunderkin Awakener's toughness. Return that card to the battlefield tapped and attacking. Sacrifice it at the beginning of the next end step.

4.5 /10
$0.27
Tilonallis Knight

Tilonalli's Knight

Creature — Human Knight (2/2)

Whenever Tilonalli's Knight attacks, if you control a Dinosaur, Tilonalli's Knight gets +1/+1 until end of turn.

1.5 /10
$0.03
Tilonallis Summoner

Tilonalli's Summoner

Creature — Human Shaman (1/1)

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Whenever Tilonalli's Summoner attacks, you may pay . If you do, create X 1/1 red Elemental creature tokens that are tapped and attacking. At the beginning of the next end step, exile those tokens unless you have the city's blessing.

8.1 /10
$0.47
Tin Street Hooligan

Tin Street Hooligan

Creature — Goblin Rogue (2/1)

When Tin Street Hooligan enters the battlefield, if was spent to cast it, destroy target artifact.

1.9 /10
$0.15
Towashi Songshaper

Towashi Songshaper

Artifact Creature — Human Artificer (2/2)

Whenever another artifact enters the battlefield under your control, Towashi Songshaper gets +1/+0 until end of turn.

2.7 /10
$0.02
Unchained Berserker

Unchained Berserker

Creature — Human Berserker (1/1)

Protection from white (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything white.)
Unchained Berserker gets +2/+0 as long as it's attacking.

1.2 /10
$0.12
Underworld RageHound

Underworld Rage-Hound

Creature — Elemental Dog (3/1)

Underworld Rage-Hound attacks each combat if able.
Escape—, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Underworld Rage-Hound escapes with a +1/+1 counter on it.

2.9 /10
$0.05
Vial Smasher Gleeful Grenadier

Vial Smasher, Gleeful Grenadier

Legendary Creature — Goblin Mercenary (3/2)

Whenever another outlaw enters the battlefield under your control, Vial Smasher, Gleeful Grenadier deals 1 damage to target opponent. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)

3.3 /10
$0.16
Volatile Wanderglyph

Volatile Wanderglyph

Artifact Creature — Golem (2/2)

Whenever Volatile Wanderglyph becomes tapped, you may discard a card. If you do, draw a card.

3.8 /10
$0.02
Wall of Diffusion

Wall of Diffusion

Creature — Wall (0/5)

Defender (This creature can't attack.)
Wall of Diffusion can block creatures with shadow as though Wall of Diffusion had shadow.

1.1 /10
--
Wall of Earth

Wall of Earth

Creature — Wall (0/6)

Defender (This creature can't attack.)

2.1 /10
$0.30
Wall of Razors

Wall of Razors

Creature — Wall (4/1)

Defender (This creature can't attack.)
First strike

2.5 /10
$0.21
Wall of Torches

Wall of Torches

Creature — Wall (4/1)

Defender (This creature can't attack.)

0.9 /10
$0.11
Wyll Blade of Frontiers

Wyll, Blade of Frontiers

Legendary Creature — Human Warlock (1/1)

If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.
Whenever you roll one or more dice, put a +1/+1 counter on Wyll, Blade of Frontiers.
Choose a Background (You can have a Background as a second commander.)

8.5 /10
$0.60
Akki BlizzardHerder

Akki Blizzard-Herder

Creature — Goblin Shaman (1/1)

When Akki Blizzard-Herder dies, each player sacrifices a land.

4.9 /10
$0.21
Akki Rockspeaker

Akki Rockspeaker

Creature — Goblin Shaman (1/1)

When Akki Rockspeaker enters the battlefield, add .

3.1 /10
$0.07
Akki Underling

Akki Underling

Creature — Goblin Warrior (2/1)

As long as you have seven or more cards in hand, Akki Underling gets +2/+1 and has first strike.

0.7 /10
$0.05
Anaba Ancestor

Anaba Ancestor

Creature — Minotaur Spirit (1/1)

: Another target Minotaur creature gets +1/+1 until end of turn.

2.4 /10
$0.86
Aquatic Alchemist  Bubble Up

Aquatic Alchemist // Bubble Up

Creature — Elemental // Sorcery — Adventure (1/3)

Whenever you cast your first instant or sorcery spell each turn, Aquatic Alchemist gets +2/+0 until end of turn.

Bubble Up

Put target instant or sorcery card from your graveyard on top of your library. (Then exile this card. You may cast the creature later from exile.)

5.4 /10
$0.02
Armory Veteran

Armory Veteran

Creature — Orc Warrior (2/2)

As long as Armory Veteran is equipped, it has menace. (It can't be blocked except by two or more creatures.)

3.3 /10
$0.02
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