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Cards similar to Thing from the Deep (400)

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Sea Monster

Sea Monster

Creature — Serpent (6/6)

Sea Monster can't attack unless defending player controls an Island.

1.1 /10
$0.05
Sealock Monster

Sealock Monster

Creature — Octopus (5/5)

Sealock Monster can't attack unless defending player controls an Island.
: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
When Sealock Monster becomes monstrous, target land becomes an Island in addition to its other types.

3.7 /10
$0.09
Seasinger

Seasinger

Creature — Merfolk (0/1)

When you control no Islands, sacrifice Seasinger.
You may choose not to untap Seasinger during your untap step.
: Gain control of target creature whose controller controls an Island for as long as you control Seasinger and Seasinger remains tapped.

4.1 /10
$0.28
Serendib Djinn

Serendib Djinn

Creature — Djinn (5/6)

Flying
At the beginning of your upkeep, sacrifice a land. If you sacrifice an Island this way, Serendib Djinn deals 3 damage to you.
When you control no lands, sacrifice Serendib Djinn.

1.4 /10
~$160
Serpent of the Endless Sea

Serpent of the Endless Sea

Creature — Serpent (0/0)

Serpent of the Endless Sea's power and toughness are each equal to the number of Islands you control.
Serpent of the Endless Sea can't attack unless defending player controls an Island.

3.5 /10
$0.09
Shaleskin Bruiser

Shaleskin Bruiser

Creature — Beast (4/4)

Trample
Whenever Shaleskin Bruiser attacks, it gets +3/+0 until end of turn for each other attacking Beast.

0.8 /10
$0.04
Siani Eye of the Storm

Siani, Eye of the Storm

Legendary Creature — Djinn Monk (3/2)

Flying
Whenever Siani, Eye of the Storm attacks, scry X, where X is the number of attacking creatures with flying.
Partner (You can have two commanders if both have partner.)

6.7 /10
--
Sibilant Spirit

Sibilant Spirit

Creature — Spirit (5/6)

Flying
Whenever Sibilant Spirit attacks, defending player may draw a card.

0.3 /10
$0.36
Siege Dragon

Siege Dragon

Creature — Dragon (5/5)

Flying
When Siege Dragon enters the battlefield, destroy all Walls your opponents control.
Whenever Siege Dragon attacks, if defending player controls no Walls, it deals 2 damage to each creature without flying that player controls.

5.8 /10
$0.40
Silent Sentinel

Silent Sentinel

Creature — Archon (4/6)

Flying
Whenever Silent Sentinel attacks, you may return target enchantment card from your graveyard to the battlefield.

5.9 /10
$0.10
Skystrike Officer

Skystrike Officer

Creature — Human Soldier (2/3)

Flying
Whenever Skystrike Officer attacks, create a 1/1 colorless Soldier artifact creature token.
Tap three untapped Soldiers you control: Draw a card.

6.6 /10
$0.38
Sludge Monster

Sludge Monster

Creature — Horror (5/5)

Whenever Sludge Monster enters the battlefield or attacks, put a slime counter on up to one other target creature.
Non-Horror creatures with slime counters on them lose all abilities and have base power and toughness 2/2.

9.1 /10
$1.14
Smart Ass

Smart Ass

Creature — Donkey Wizard (3/1)

Whenever Smart Ass attacks, choose a card name. If defending player has no cards with the chosen name in their hand, they may reveal their hand. If they don't reveal their hand, Smart Ass can't be blocked this turn.

10 /10
$0.19
Smirking Spelljacker

Smirking Spelljacker

Creature — Djinn Wizard Rogue (3/3)

Flash
Flying
When Smirking Spelljacker enters the battlefield, exile target spell an opponent controls.
Whenever Smirking Spelljacker attacks, if a card is exiled with it, you may cast the exiled card without paying its mana cost.

4.1 /10
$0.41
Splashy Spellcaster

Splashy Spellcaster

Creature — Elemental Wizard (2/4)

Whenever you cast an instant or sorcery spell, create a Sorcerer Role token attached to up to one other target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")

3.2 /10
$0.02
Spring Splasher

Spring Splasher

Creature — Frog Beast (2/1)

Whenever Spring Splasher attacks, target creature defending player controls gets -3/-0 until end of turn.

0.6 /10
$0.04
Steam Frigate

Steam Frigate

Creature — Human Pirate (3/3)

Steam Frigate can't attack unless defending player controls an Island.

0.8 /10
$0.18
Stonehoof Chieftain

Stonehoof Chieftain

Creature — Centaur Warrior (8/8)

Trample, indestructible
Whenever another creature you control attacks, it gains trample and indestructible until end of turn.

8.1 /10
$1.80
Terisian Mindbreaker

Terisian Mindbreaker

Artifact Creature — Juggernaut (6/4)

Whenever Terisian Mindbreaker attacks, defending player mills half their library, rounded up.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

8.2 /10
$0.97
Thada Adel Acquisitor

Thada Adel, Acquisitor

Legendary Creature — Merfolk Rogue (2/2)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever Thada Adel, Acquisitor deals combat damage to a player, search that player's library for an artifact card and exile it. Then that player shuffles. Until end of turn, you may play that card.

8.8 /10
~$19
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