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Cards similar to Thought Devourer (400)

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Slithermuse

Slithermuse

Creature — Elemental (3/3)

When Slithermuse leaves the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

5 /10
$0.66
Smart Ass

Smart Ass

Creature — Donkey Wizard (3/1)

Whenever Smart Ass attacks, choose a card name. If defending player has no cards with the chosen name in their hand, they may reveal their hand. If they don't reveal their hand, Smart Ass can't be blocked this turn.

10 /10
$0.19
Soratami Mindsweeper

Soratami Mindsweeper

Creature — Moonfolk Wizard (1/4)

Flying
, Return a land you control to its owner's hand: Target player mills two cards.

3.6 /10
$0.25
Soratami MirrorGuard

Soratami Mirror-Guard

Creature — Moonfolk Wizard (3/1)

Flying
, Return a land you control to its owner's hand: Target creature with power 2 or less can't be blocked this turn.

2.7 /10
$0.12
Soratami MirrorMage

Soratami Mirror-Mage

Creature — Moonfolk Wizard (2/1)

Flying
, Return three lands you control to their owner's hand: Return target creature to its owner's hand.

4.1 /10
$0.24
Soratami Rainshaper

Soratami Rainshaper

Creature — Moonfolk Wizard (2/1)

Flying
, Return a land you control to its owner's hand: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)

4.7 /10
$0.16
Soratami Savant

Soratami Savant

Creature — Moonfolk Wizard (2/2)

Flying
, Return a land you control to its owner's hand: Counter target spell unless its controller pays .

5.3 /10
$0.21
Soratami Seer

Soratami Seer

Creature — Moonfolk Wizard (2/3)

Flying
, Return two lands you control to their owner's hand: Discard all the cards in your hand, then draw that many cards.

3.8 /10
$0.19
Spellkeeper Weird

Spellkeeper Weird

Creature — Weird (1/4)

, , Sacrifice Spellkeeper Weird: Return target instant or sorcery card from your graveyard to your hand.

3.5 /10
$0.03
Spellseeker

Spellseeker

Creature — Human Wizard (1/1)

When Spellseeker enters the battlefield, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle.

9.7 /10
$9.88
Sphinx of Clear Skies

Sphinx of Clear Skies

Creature — Sphinx (5/5)

Flying, ward
Domain — Whenever Sphinx of Clear Skies deals combat damage to a player, reveal the top X cards of your library, where X is the number of basic land types among lands you control. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. (Piles can be empty.)

5.6 /10
$0.30
Sphinx of Foresight

Sphinx of Foresight

Creature — Sphinx (4/4)

You may reveal this card from your opening hand. If you do, scry 3 at the beginning of your first upkeep.
Flying
At the beginning of your upkeep, scry 1.

7.5 /10
$0.33
Startled Awake  Persistent Nightmare

Startled Awake // Persistent Nightmare

Sorcery // Creature — Nightmare (0/0)

Target opponent mills thirteen cards.
: Put Startled Awake from your graveyard onto the battlefield transformed. Activate only as a sorcery.

Persistent Nightmare

Skulk (This creature can't be blocked by creatures with greater power.)
When Persistent Nightmare deals combat damage to a player, return it to its owner's hand.

6.5 /10
$1.53
Storm Sculptor

Storm Sculptor

Creature — Merfolk Wizard (3/2)

Storm Sculptor can't be blocked.
When Storm Sculptor enters the battlefield, return a creature you control to its owner's hand.

3.2 /10
$0.05
Stormwatch Eagle

Stormwatch Eagle

Creature — Bird (2/1)

Flying
Sacrifice a land: Return Stormwatch Eagle to its owner's hand.

0.2 /10
$0.09
Sturmgeist

Sturmgeist

Creature — Spirit (0/0)

Flying
Sturmgeist's power and toughness are each equal to the number of cards in your hand.
Whenever Sturmgeist deals combat damage to a player, draw a card.

6.3 /10
$0.28
Subtlety

Subtlety

Creature — Elemental Incarnation (3/3)

Flash
Flying
When Subtlety enters the battlefield, choose up to one target creature spell or planeswalker spell. Its owner puts it on the top or bottom of their library.
Evoke—Exile a blue card from your hand.

7.7 /10
~$27
Sun Ce Young Conquerer

Sun Ce, Young Conquerer

Legendary Creature — Human Soldier (3/3)

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
When Sun Ce, Young Conquerer enters the battlefield, you may return target creature to its owner's hand.

1.9 /10
--
Surgespanner

Surgespanner

Creature — Merfolk Wizard (2/2)

Whenever Surgespanner becomes tapped, you may pay . If you do, return target permanent to its owner's hand.

7.6 /10
$0.16
Surrakar Banisher

Surrakar Banisher

Creature — Surrakar (3/3)

When Surrakar Banisher enters the battlefield, you may return target tapped creature to its owner's hand.

0.5 /10
$0.02
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