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Cards similar to Thousand Winds (400)

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Voracious Greatshark

Voracious Greatshark

Creature — Shark (5/4)

Flash
When Voracious Greatshark enters the battlefield, counter target artifact or creature spell.

6.7 /10
$0.18
Wanderguard Sentry

Wanderguard Sentry

Creature — Drone (3/3)

When Wanderguard Sentry enters the battlefield, look at target opponent's hand.

0.2 /10
$0.24
Watcher of Hours

Watcher of Hours

Creature — Sphinx (6/6)

Flying, ward
Whenever you remove a time counter from Watcher of Hours while it's exiled, surveil 1.
Suspend 6— (Rather than cast this card from your hand, you may pay and exile it with six time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

5.7 /10
$0.08
WaveWing Elemental

Wave-Wing Elemental

Creature — Elemental (3/4)

Flying
Landfall — Whenever a land enters the battlefield under your control, Wave-Wing Elemental gets +2/+2 until end of turn.

2.4 /10
$0.05
Whitewater Naiads

Whitewater Naiads

Enchantment Creature — Nymph (4/4)

Constellation — Whenever Whitewater Naiads or another enchantment enters the battlefield under your control, target creature can't be blocked this turn.

5.7 /10
$0.15
WillowWind

Willow-Wind

Creature — Elemental (3/4)

Flying
When Willow-Wind enters the battlefield, scry 2.

3.1 /10
$0.14
Windrider Patrol

Windrider Patrol

Creature — Merfolk Wizard (4/3)

Flying
Whenever Windrider Patrol deals combat damage to a player, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

3.4 /10
$0.04
Windstorm Drake

Windstorm Drake

Creature — Drake (3/3)

Flying
Other creatures you control with flying get +1/+0.

5.4 /10
$0.07
Wormfang Manta

Wormfang Manta

Creature — Nightmare Fish Beast (6/1)

Flying
When Wormfang Manta enters the battlefield, you skip your next turn.
When Wormfang Manta leaves the battlefield, you take an extra turn after this one.

3 /10
$0.52
Aerial Caravan

Aerial Caravan

Creature — Human Soldier (4/3)

Flying
: Exile the top card of your library. Until end of turn, you may play that card. (Reveal the card as you exile it.)

0.5 /10
$0.37
Alhammarret High Arbiter

Alhammarret, High Arbiter

Legendary Creature — Sphinx (5/5)

Flying
As Alhammarret, High Arbiter enters the battlefield, each opponent reveals their hand. You choose the name of a nonland card revealed this way.
Your opponents can't cast spells with the chosen name (as long as this creature is on the battlefield).

4.7 /10
$0.12
Angler Turtle

Angler Turtle

Creature — Turtle (5/7)

Hexproof
Creatures your opponents control attack each combat if able.

6.2 /10
$0.18
Archetype of Imagination

Archetype of Imagination

Enchantment Creature — Human Wizard (3/2)

Creatures you control have flying.
Creatures your opponents control lose flying and can't have or gain flying.

9.4 /10
$1.01
Armored Galleon

Armored Galleon

Creature — Human Pirate (5/4)

Armored Galleon can't attack unless defending player controls an Island.

0.6 /10
$1.05
Azami Lady of Scrolls

Azami, Lady of Scrolls

Legendary Creature — Human Wizard (0/2)

Tap an untapped Wizard you control: Draw a card.

8.8 /10
$0.62
Benthic Criminologists

Benthic Criminologists

Creature — Merfolk Wizard (4/5)

Whenever Benthic Criminologists enters the battlefield or attacks, you may sacrifice an artifact. If you do, draw a card.

1.2 /10
$0.02
Boreal Elemental

Boreal Elemental

Creature — Elemental (3/4)

Flying
Spells your opponents cast that target Boreal Elemental cost more to cast.

1.4 /10
$0.08
Brine Giant

Brine Giant

Creature — Giant (5/6)

This spell costs less to cast for each enchantment you control.

2.7 /10
$0.02
Callidus Assassin

Callidus Assassin

Creature — Human Shapeshifter Assassin (3/3)

Flash
Polymorphine — You may have Callidus Assassin enter the battlefield tapped as a copy of any creature on the battlefield, except it has "When this creature enters the battlefield, destroy up to one other target creature with the same name as this creature."

8 /10
$0.64
Chasm Drake

Chasm Drake

Creature — Drake (3/3)

Flying
Whenever Chasm Drake attacks, target creature you control gains flying until end of turn.

0.5 /10
$0.03
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