Legendary Creature — Human Soldier (1/2)
Double strike
Spells cast from among cards you drew this turn cost less to cast.
Spells cast from among cards your opponents drew this turn cost more to cast.
Creature — Bird (2/1)
Flying
Gotcha — If an opponent touches the table with their hand, you may say "Gotcha!" When you do, return Cardpecker from your graveyard to your hand.
Creature — Bird (2/1)
Flying
When Cartographer's Hawk deals combat damage to a player who controls more lands than you, return it to its owner's hand. If you do, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
Creature — Human Soldier (2/1)
Tap two untapped Soldiers you control: Catapult Squad deals 2 damage to target attacking or blocking creature.
Creature — Human Soldier (3/1)
Flash
, Sacrifice Cathar Commando: Destroy target artifact or enchantment.
Artifact Creature — Phyrexian Wall (0/3)
( can be paid with either or 2 life.)
Defender
When Cathedral Membrane dies during combat, it deals 6 damage to each creature it blocked this combat.
Creature — Human Knight (2/1)
When Cavalry Drillmaster enters the battlefield, target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Creature — Pegasus (1/1)
Flying
Whenever Cavalry Pegasus attacks, each attacking Human gains flying until end of turn.
Creature — Kithkin Soldier (1/1)
Whenever Cenn's Heir attacks, it gets +1/+1 until end of turn for each other attacking Kithkin.
Creature — Human Noble (2/2)
When Charming Prince enters the battlefield, choose one —
• Scry 2.
• You gain 3 life.
• Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.
Creature — Spirit (2/2)
Whenever you cast your second spell each turn, create a 1/1 white Spirit creature token with flying.
Creature — Human Cleric (1/1)
: Prevent the next 1 damage that would be dealt to any target this turn.
Creature — Human Cleric (2/2)
When Cleric of the Forward Order enters the battlefield, you gain 2 life for each creature you control named Cleric of the Forward Order.
Creature — Kor Scout (2/1)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
Creature — Human // Creature — Horror (1/1)
At the beginning of your upkeep, you may transform Cloistered Youth.
Unholy Fiend
At the beginning of your end step, you lose 1 life.
Creature — Human Soldier (1/1)
As long as you control a Bird, Cloudreach Cavalry gets +2/+2 and has flying.
Creature — Bird (1/3)
Flying (This creature can't be blocked except by creatures with flying or reach.)
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