Creature — Giant (5/6)
Each Human creature you control has ", : This creature deals 1 damage to any target."
Creature — Nightmare Dragon (7/7)
Flying, trample
When Worldgorger Dragon enters the battlefield, exile all other permanents you control.
When Worldgorger Dragon leaves the battlefield, return the exiled cards to the battlefield under their owners' control.
Creature — Minotaur Warrior // Land (4/5)
Trample
Akoum Teeth
Akoum Teeth enters the battlefield tapped.
: Add .
Legendary Creature — Angel (6/6)
This spell can't be countered.
Flying, trample, protection from white and from blue
: Akroma, Angel of Fury gets +1/+0 until end of turn.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Creature — Human Pirate (4/4)
If a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Creature — Phoenix (5/3)
Flying
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Whenever you cast a spell with cascade, return Aurora Phoenix from your graveyard to your hand.
Creature — Devil Horror (3/4)
This spell costs less to cast for each instant and sorcery card in your graveyard.
Prowess
When Bedlam Reveler enters the battlefield, discard your hand, then draw three cards.
Creature — Beast (4/5)
Trample
Whenever Book Devourer deals combat damage to a player, you may discard all the cards in your hand. If you do, draw that many cards.
Creature — Orgg (6/6)
You may assign Butcher Orgg's combat damage divided as you choose among defending player and/or any number of creatures they control.
Creature — Elemental Cat (4/4)
When Crazed Firecat enters the battlefield, flip a coin until you lose a flip. Put a +1/+1 counter on Crazed Firecat for each flip you won.
Creature — Giant (4/4)
If Cunning Giant is unblocked, you may have it assign its combat damage to a creature defending player controls.
Creature — Ogre Warrior (3/5)
When Defiant Ogre enters the battlefield, choose one —
• Put a +1/+1 counter on Defiant Ogre.
• Destroy target artifact.
Creature — Elemental (6/6)
Siege Monster — When Earth-Cult Elemental enters the battlefield, roll a d20.
1—9 | Each player sacrifices a permanent.
10—19 | Each opponent sacrifices a permanent.
20 | Each opponent sacrifices two permanents.
Creature — Elemental (4/4)
Trample
When Faultgrinder enters the battlefield, destroy target land.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Creature — Devil (5/5)
First strike
If a source would deal damage to an opponent, it deals double that damage to that player instead.
Creature — Gnoll (5/5)
This spell costs less to cast for each opponent who was dealt damage this turn.
Menace
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Legendary Creature — Human Barbarian (3/3)
When Godo, Bandit Warlord enters the battlefield, you may search your library for an Equipment card, put it onto the battlefield, then shuffle.
Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.
Creature — Elemental Spirit (4/4)
Greater Stone Spirit can't be blocked by creatures with flying.
: Until end of turn, target creature gets +0/+2 and gains ": This creature gets +1/+0 until end of turn."
Creature — Dragon (5/5)
Flying, haste
Whenever Hellkite Charger attacks, you may pay . If you do, untap all attacking creatures and after this phase, there is an additional combat phase.
Creature — Elemental Incarnation (6/6)
Haste
If a spell you control would deal damage to an opponent, prevent that damage. Create a 3/1 red Elemental Shaman creature token with haste for each 1 damage prevented this way.
When Hostility is put into a graveyard from anywhere, shuffle it into its owner's library.
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