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Cards similar to Thunderblade Charge (400)

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Demonfire

Demonfire

Sorcery

Demonfire deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
Hellbent — If you have no cards in hand, this spell can't be countered and the damage can't be prevented.

5.2 /10
$0.04
Desert Sandstorm

Desert Sandstorm

Sorcery

Desert Sandstorm deals 1 damage to each creature.

1.1 /10
$4.28
Devils Playground

Devils' Playground

Sorcery

Create four 1/1 red Devil creature tokens. They have "When this creature dies, it deals 1 damage to any target."

6.3 /10
$0.21
Disintegrate

Disintegrate

Sorcery

Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.

5.2 /10
~$30
Dismantle

Dismantle

Sorcery

Destroy target artifact. If that artifact had counters on it, put that many +1/+1 counters or charge counters on an artifact you control.

3 /10
$0.05
Distemper of the Blood

Distemper of the Blood

Sorcery

Target creature gets +2/+2 and gains trample until end of turn.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

5.8 /10
$0.05
Driven  Despair

Driven // Despair

Sorcery // Sorcery

Until end of turn, creatures you control gain trample and "Whenever this creature deals combat damage to a player, draw a card."

Despair

Aftermath (Cast this spell only from your graveyard. Then exile it.)
Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, that player discards a card."

6.2 /10
$0.31
Eelectrocute

Eelectrocute

Instant

Eelectrocute deals 2 damage to any target.
You may cast Eelectrocute from your graveyard as long as you've rolled a 6 this turn. If you cast Eelectrocute this way and it would be put into your graveyard, exile it instead.

2.7 /10
$0.03
Elemental Appeal

Elemental Appeal

Sorcery

Kicker (You may pay an additional as you cast this spell.)
Create a 7/1 red Elemental creature token with trample and haste. Exile it at the beginning of the next end step. If this spell was kicked, that creature gets +7/+0 until end of turn.

3.1 /10
$0.23
Epic Experiment

Epic Experiment

Sorcery

Exile the top X cards of your library. You may cast instant and sorcery spells with mana value X or less from among them without paying their mana costs. Then put all cards exiled this way that weren't cast into your graveyard.

8.3 /10
$0.34
Evaporate

Evaporate

Sorcery

Evaporate deals 1 damage to each white and/or blue creature.

0.2 /10
$0.11
Exploding Borders

Exploding Borders

Sorcery

Domain — Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Exploding Borders deals X damage to target player or planeswalker, where X is the number of basic land types among lands you control.

3.2 /10
$0.10
Extract Brain

Extract Brain

Sorcery

Target opponent chooses X cards from their hand. Look at those cards. You may cast a spell from among them without paying its mana cost.

7.7 /10
$0.22
Harmless Offering

Harmless Offering

Sorcery

Target opponent gains control of target permanent you control.

7.5 /10
$0.85
Hit the Mother Lode

Hit the Mother Lode

Sorcery

Discover 10. If the discovered card's mana value is less than 10, create a number of tapped Treasure tokens equal to the difference. (To discover 10, exile cards from the top of your library until you exile a nonland card with mana value 10 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

8.5 /10
$0.26
Indomitable Creativity

Indomitable Creativity

Sorcery

Destroy X target artifacts and/or creatures. For each permanent destroyed this way, its controller reveals cards from the top of their library until an artifact or creature card is revealed and exiles that card. Those players put the exiled cards onto the battlefield, then shuffle.

6.7 /10
--
Invade the City

Invade the City

Sorcery

Amass Zombies X, where X is the number of instant and sorcery cards in your graveyard. (Put X +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

6.1 /10
$0.11
Invasion of Alara  Awaken the Maelstrom

Invasion of Alara // Awaken the Maelstrom

Battle — Siege // Sorcery

When Invasion of Alara enters the battlefield, exile cards from the top of your library until you exile two nonland cards with mana value 4 or less. You may cast one of those two cards without paying its mana cost. Put one of them into your hand. Then put the other cards exiled this way on the bottom of your library in a random order.

Awaken the Maelstrom

Awaken the Maelstrom is all colors.
Target player draws two cards. You may put an artifact card from your hand onto the battlefield. Create a token that's a copy of a permanent you control. Distribute three +1/+1 counters among one, two, or three creatures you control. Destroy target permanent an opponent controls.

6.8 /10
$0.26
Involuntary Employment

Involuntary Employment

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")

7.5 /10
$0.08
Lava Blister

Lava Blister

Sorcery

Destroy target nonbasic land unless its controller has Lava Blister deal 6 damage to them.

3 /10
$0.30
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