Instant
Counter target spell unless its controller pays . If you control a creature with flying, counter that spell unless its controller pays instead.
Instant
Until end of turn, target creature becomes a Dragon with base power and toughness 4/4 and gains flying. (It loses all other creature types.)
Instant
Choose target nonlegendary creature. The next time one or more creatures or planeswalkers enter the battlefield this turn, they enter as copies of the chosen creature.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant — Trap
If an opponent had a green creature enter the battlefield under their control this turn, you may pay rather than pay this spell's mana cost.
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
Instant
Until end of turn, up to two target creatures each have base power and toughness 3/3, gain flying, and become blue Illusions in addition to their other colors and types.
Draw a card.
Instant
Exile target artifact or creature, then return it to the battlefield under its owner's control with a +1/+1 counter on it.
Instant
Until end of turn, each creature target player controls loses all abilities and becomes a blue Frog with base power and toughness 1/1.
Instant
Target artifact, creature, or land phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
Instant
Counter target spell. Clash with an opponent. If you win, at the beginning of your next main phase, you may add an amount of equal to that spell's mana value. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Instant
This spell can't be copied.
Choose one. If an opponent has eight or more cards in their graveyard, you may choose both.
• Copy target spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
• Create a token that's a copy of target creature.
Instant
Tap up to two target creatures.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, those creatures don't untap during their controllers' next untap steps.
Instant
Until end of turn, target creature becomes a blue Serpent with base power and toughness 5/5.
Instant
You may exile a blue card from your hand rather than pay this spell's mana cost.
Return target creature to its owner's hand.
Instant
Until end of turn, target creature becomes a blue Serpent with base power and toughness 4/4.
Cycling (, Discard this card: Draw a card.)
Instant
Draw two cards, then discard a card. Create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")
Instant
Tap up to two target creatures. Those creatures don't untap during their controllers' next untap steps. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Instant
Tap target creature. Prevent all combat damage that would be dealt by that creature this turn. It doesn't untap during its controller's next two untap steps.
Instant
Whenever a nontoken creature enters the battlefield under an opponent's control this turn, create a token that's a copy of that creature.
Instant
Exile the top three cards of your library face down. You may look at those cards for as long as they remain exiled. Until your next turn, you may play those cards. At the beginning of your next upkeep, put any of those cards you didn't play into your graveyard.
Instant
Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.
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