Creature — Giant Warrior (5/3)
Haste
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Creature — Phoenix (2/2)
Flying, haste
Whenever you attack with three or more creatures, you may pay . If you do, return Warcry Phoenix from your graveyard to the battlefield tapped and attacking.
Creature — Human Warrior (3/3)
Haste
When Zealous Conscripts enters the battlefield, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.
Legendary Creature — Viashino Shaman (3/4)
, : Search your library for a Dragon permanent card, put that card onto the battlefield, then shuffle. That Dragon gains haste until end of turn. Exile it at the beginning of the next end step.
Creature — Human Berserker (2/4)
Rampage 3 (Whenever this creature becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.)
Creature — Human Werewolf // Creature — Werewolf (3/2)
At the beginning of each upkeep, if no spells were cast last turn, transform Afflicted Deserter.
Werewolf Ransacker
Whenever this creature transforms into Werewolf Ransacker, you may destroy target artifact. If that artifact is put into a graveyard this way, Werewolf Ransacker deals 3 damage to that artifact's controller.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Werewolf Ransacker.
Creature — Dog Scout (3/3)
First strike
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Creature — Bird (2/2)
Flying
, Sacrifice a Goblin creature: Airdrop Condor deals damage equal to the sacrificed creature's power to any target.
Creature — Goblin Samurai (6/6)
Whenever one or more modified creatures you control attack, untap all modified creatures you control. After this combat phase, there is an additional combat phase. This ability triggers only once each turn. (Equipment, Auras you control, and counters are modifications.)
Creature — Goblin Rogue Shaman (1/1)
Whenever Akki Underminer deals combat damage to a player, that player sacrifices a permanent.
Creature — Giant Warrior (4/5)
When Akoum Boulderfoot enters the battlefield, it deals 1 damage to any target.
Creature — Dragon (4/4)
Flying
Landfall — Whenever a land enters the battlefield under your control, Akoum Hellkite deals 1 damage to any target. If that land is a Mountain, Akoum Hellkite deals 2 damage instead.
Creature — Minotaur Warrior // Land (4/5)
Trample
Akoum Teeth
Akoum Teeth enters the battlefield tapped.
: Add .
Creature — Human Rogue (1/1)
, : Gain control of target artifact for as long as you control Aladdin.
Legendary Creature — Human Scout (4/3)
First strike
: Add an amount of equal to the greatest power among creatures you control that entered the battlefield this turn.
Partner (You can have two commanders if both have partner.)
Creature — Human (0/1)
Damage that would reduce your life total to less than 1 reduces it to 1 instead.
Creature — Elemental (1/1)
At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature card. Until your next turn, Amplifire's base power becomes twice that card's power and its base toughness becomes twice that card's toughness. Put the revealed cards on the bottom of your library in a random order.
Creature — Minotaur (2/3)
First strike (This creature deals combat damage before creatures without first strike.)
Creature — Minotaur Shaman (2/2)
, : Anaba Shaman deals 1 damage to any target.
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