Legendary Creature — Spirit (8/8)
Myojin of Towering Might enters the battlefield with an indestructible counter on it if you cast it from your hand.
Remove an indestructible counter from Myojin of Towering Might: Distribute eight +1/+1 counters among any number of target creatures you control. They gain trample until end of turn.
Creature — Beast (5/5)
Whenever another creature with power 5 or greater enters the battlefield under your control, you may return target creature card from your graveyard to your hand.
Creature — Goat (3/3)
Whenever Pathbreaker Ibex attacks, creatures you control gain trample and get +X/+X until end of turn, where X is the greatest power among creatures you control.
Creature — Wurm (6/4)
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Pathbreaker Wurm is paired with another creature, both creatures have trample.
Legendary Creature — Elemental (5/5)
When Phylath, World Sculptor enters the battlefield, create a 0/1 green Plant creature token for each basic land you control.
Landfall — Whenever a land enters the battlefield under your control, put four +1/+1 counters on target Plant you control.
Legendary Creature — Snake Monk (3/4)
Other Snake creatures you control get +2/+2.
Whenever a Snake you control deals combat damage to a player, you may draw a card.
Creature — Elemental (6/6)
Trample
Whenever another nontoken creature enters the battlefield under your control, you may draw a card.
Legendary Creature — Human Bear (6/5)
Trample
Other creatures you control have trample.
Whenever another nontoken creature enters the battlefield under your control, put a +1/+1 counter on it. It gains haste until end of turn.
Creature — Elf Warrior Ally (5/5)
Rally — Whenever Tajuru Beastmaster or another Ally enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
Creature — Elephant (6/6)
Trample
Whenever Thorn Mammoth or another creature enters the battlefield under your control, Thorn Mammoth fights up to one target creature you don't control.
Legendary Creature — Elf Warrior (3/4)
Other green creatures you control get +1/+1.
Other white creatures you control get +1/+1.
: Create Voja, a legendary 2/2 green and white Wolf creature token.
Creature — Giant (0/0)
Towering Titan enters the battlefield with X +1/+1 counters on it, where X is the total toughness of other creatures you control.
Sacrifice a creature with defender: All creatures gain trample until end of turn.
Creature — Tyranid (4/4)
Flying, ward
Shrieking Gargoyles — Whenever Tyranid Harridan or another Tyranid you control deals combat damage to a player, create a 1/1 blue Tyranid Gargoyle creature token with flying.
Creature — Treefolk Shaman (6/6)
Trample
When Woodfall Primus enters the battlefield, destroy target noncreature permanent.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Legendary Creature — Goblin Shaman (3/3)
When Wort, the Raidmother enters the battlefield, create two 1/1 red and green Goblin Warrior creature tokens.
Each red or green instant or sorcery spell you cast has conspire. (As you cast the spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)
Creature — Lizard (7/7)
Trample
Whenever Aetherwind Basker enters the battlefield or attacks, you get (an energy counter) for each creature you control.
Pay : Aetherwind Basker gets +1/+1 until end of turn.
Creature — Beast (4/4)
When Affectionate Indrik enters the battlefield, you may have it fight target creature you don't control. (Each deals damage equal to its power to the other.)
Creature — Elephant (8/8)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Other creatures you control have trample.
Creature — Insect (5/5)
Trample
When Ambush Krotiq enters the battlefield, return another creature you control to its owner's hand.
Creature — Human Werewolf // Creature — Werewolf (4/4)
Hexproof
At the beginning of combat on your turn, put two +1/+1 counters on another target creature you control.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Hollowhenge Huntmaster
Hexproof
Other permanents you control have hexproof.
At the beginning of combat on your turn, put two +1/+1 counters on each creature you control.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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