Creature — Treefolk (7/7)
Trample
When Mossbeard Ancient enters the battlefield, you gain 5 life.
Creature — Plant Elephant (5/3)
: Target creature with power 5 or greater gains trample until end of turn.
Creature — Horse (3/3)
Trample, haste
Whenever Motivated Pony attacks, attacking creatures get +1/+1 until end of turn. If a Food entered the battlefield under your control this turn, untap those creatures and they get an additional +2/+2 until end of turn.
Legendary Creature — Elemental Avatar (0/0)
Reach, trample
Multani, Yavimaya's Avatar gets +1/+1 for each land you control and each land card in your graveyard.
, Return two lands you control to their owner's hand: Return Multani from your graveyard to your hand.
Creature — Beast (5/5)
Trample
Murasa Behemoth gets +3/+3 as long as there is a land card in your graveyard.
Creature — Wurm (4/3)
Trample
When Nesting Wurm enters the battlefield, you may search your library for up to three cards named Nesting Wurm, reveal them, put them into your hand, then shuffle.
Enchantment Creature — Beast (5/3)
Trample
Other creatures you control have trample.
Enchantment Creature — Elemental (5/5)
Trample
If you tap a permanent for mana, it produces three times as much of that mana instead.
Legendary Creature — God // Land (6/5)
Trample
Whenever Ojer Kaslem deals combat damage to a player, reveal that many cards from the top of your library. You may put a creature card and/or a land card from among them onto the battlefield. Put the rest on the bottom in a random order.
When Ojer Kaslem dies, return it to the battlefield tapped and transformed under its owner's control.
Temple of Cultivation
(Transforms from Ojer Kaslem, Deepest Growth.)
: Add .
, : Transform Temple of Cultivation. Activate only if you control ten or more permanents and only as a sorcery.
Legendary Creature — Tyranid (6/6)
Trample
Other creatures you control have trample.
When Old One Eye enters the battlefield, create a 5/5 green Tyranid creature token.
Fast Healing — At the beginning of your precombat main phase, you may discard two cards. If you do, return Old One Eye from your graveyard to your hand.
Creature — Hydra (5/5)
Trample
Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Oran-Rief Hydra. If that land is a Forest, put two +1/+1 counters on Oran-Rief Hydra instead.
Creature — Bird Bear (4/4)
Trample
Keen Senses — When Owlbear enters the battlefield, draw a card.
Creature — Wurm (9/5)
Trample
While you're searching your library, you may cast Panglacial Wurm from your library.
Creature — Goat (3/3)
Whenever Pathbreaker Ibex attacks, creatures you control gain trample and get +X/+X until end of turn, where X is the greatest power among creatures you control.
Creature — Wurm (6/4)
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Pathbreaker Wurm is paired with another creature, both creatures have trample.
Creature — Wurm (7/7)
Trample
When Pelakka Wurm enters the battlefield, you gain 7 life.
When Pelakka Wurm dies, draw a card.
Creature — Wurm (6/6)
Trample
When Penumbra Wurm dies, create a 6/6 black Wurm creature token with trample.
Creature — Beast (7/6)
Trample
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
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