Creature — Ape (4/4)
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Trample
Enchantment Creature — Elemental (5/5)
Constellation — Whenever Humbler of Mortals or another enchantment enters the battlefield under your control, creatures you control gain trample until end of turn.
Creature — Beast (3/4)
Trample
Whenever Hystrodon deals combat damage to a player, you may draw a card.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Creature — Hydra (0/0)
Trample
Kalonian Hydra enters the battlefield with four +1/+1 counters on it.
Whenever Kalonian Hydra attacks, double the number of +1/+1 counters on each creature you control.
Legendary Creature — Human Druid (4/3)
: Target land becomes a 1/1 creature until end of turn. It's still a land.
: Creatures you control get +3/+3 and gain trample until end of turn.
Creature — Kavu (4/4)
Trample
Whenever Kavu Mauler attacks, it gets +1/+1 until end of turn for each other attacking Kavu.
Creature — Beast (6/5)
Trample
When Kazandu Stomper enters the battlefield, return up to two lands you control to their owner's hand.
Creature — Boar Horror (6/6)
Delirium — Kessig Dire Swine has trample as long as there are four or more card types among cards in your graveyard.
Legendary Creature — Spirit (6/4)
Trample
Shroud (This creature can't be the target of spells or abilities.)
Creature — Beast (6/6)
: Target Beast creature gains trample until end of turn.
Creature — Elf Warrior (4/4)
Trample
Revolt — Lifecraft Cavalry enters the battlefield with two +1/+1 counters on it if a permanent you controlled left the battlefield this turn.
Creature — Rhino (4/4)
Trample
Lieutenant — At the beginning of combat on your turn, if you control your commander, put a +1/+1 counter on each creature you control.
Creature — Chimera (0/0)
Majestic Myriarch's power and toughness are each equal to twice the number of creatures you control.
At the beginning of each combat, Majestic Myriarch gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
Creature — Cat Warrior (5/4)
Trample
Descend 4 — Whenever Malamet Veteran attacks, if there are four or more permanent cards in your graveyard, put a +1/+1 counter on target creature.
Creature — Phyrexian Human Artificer (1/1)
When Maul Splicer enters the battlefield, create two 3/3 colorless Phyrexian Golem artifact creature tokens.
Golem creatures you control have trample.
Creature — Elemental (5/4)
Trample
Multicolored creatures you control have trample.
Creature — Elk (6/6)
Trample
Whenever Mirkwood Elk enters the battlefield or attacks, return target Elf card from your graveyard to your hand. You gain life equal to that card's power.
Creature — Beast (5/3)
Trample
Whenever an artifact is put into a graveyard from the battlefield, Molder Beast gets +2/+0 until end of turn.
Creature — Insect (8/8)
Trample
When Moldgraf Monstrosity dies, exile it, then return two creature cards at random from your graveyard to the battlefield.
Legendary Creature — Elemental (0/0)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.
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