Creature — Goblin Warrior (3/2)
Whenever Redcap Raiders attacks, you may tap an untapped non-Human creature you control. If you do, Redcap Raiders gets +1/+1 and gains trample until end of turn.
Creature — Phoenix (4/4)
Flying
: Creatures you control get +1/+0 until end of turn.
Host Creature — Camel (3/3)
When this creature enters the battlefield, creatures you control get +1/+1 until end of turn.
Legendary Creature — Kirin Spirit (3/3)
Flying
Whenever you cast a Spirit or Arcane spell, you may gain control of target creature with that spell's mana value until end of turn.
Legendary Creature — Elemental Demon (5/5)
At the beginning of your end step, choose one that hasn't been chosen —
• Draw a card.
• Each opponent loses 2 life and you gain 2 life.
• Sol'Kanar the Tainted deals 3 damage to up to one other target creature or planeswalker.
• Exile Sol'Kanar, then return it to the battlefield under an opponent's control.
Creature — Soltari Soldier (2/2)
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Soltari Champion attacks, other creatures you control get +1/+1 until end of turn.
Creature — Alien Soldier (5/5)
Trample, haste
Battalion — Whenever Sontaran General and at least two other creatures attack, for each opponent, goad up to one target creature that player controls. Those creatures can't block this turn. (Until your next turn, they attack each combat if able and attack a player other than you if able.)
Creature — Djinn (4/3)
Flying
Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn.
Creature — Sliver (2/2)
Sliver creatures you control have "Whenever this creature is dealt damage, it deals that much damage to target player or planeswalker."
Creature — Human Monk (3/3)
Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn.
Legendary Creature — Human Knight (4/4)
First strike
Whenever Syr Alin, the Lion's Claw attacks, other creatures you control get +1/+1 until end of turn.
Creature — Bird Warrior (2/2)
Flying
You may exert Tah-Crop Elite as it attacks. When you do, creatures you control get +1/+1 until end of turn. (An exerted creature won't untap during your next untap step.)
Creature — Elf Warrior Ally (2/1)
Rally — Whenever Tajuru Warcaller or another Ally enters the battlefield under your control, creatures you control get +2/+2 until end of turn.
Creature — Elemental (2/4)
Defender
, : Vent Sentinel deals damage to target player or planeswalker equal to the number of creatures you control with defender.
Creature — Vampire Archer (2/2)
When Voldaren Ambusher enters the battlefield, if an opponent lost life this turn, it deals X damage to up to one target creature or planeswalker, where X is the number of Vampires you control.
Creature — Human Warrior (3/3)
Haste
When Zealous Conscripts enters the battlefield, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.
Legendary Creature — Minotaur Monk (2/4)
At the beginning of your upkeep, you gain X life and draw X cards, where X is the number of permanents you own that your opponents control.
: Target opponent gains control of target permanent you control.
Creature — Human Shaman // Enchantment — Aura Curse (4/2)
Spells your opponents cast that target Accursed Witch cost less to cast.
When Accursed Witch dies, return it to the battlefield transformed under your control attached to target opponent.
Infectious Curse
Enchant player
Spells you cast that target enchanted player cost less to cast.
At the beginning of enchanted player's upkeep, that player loses 1 life and you gain 1 life.
Creature — Goblin Shaman (2/2)
: Target creature gains haste until end of turn.
Creature — Giant Wizard (4/2)
When Basalt Ravager enters the battlefield, it deals X damage to any target, where X is the greatest number of creatures you control that have a creature type in common.
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