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Cards similar to Thunderscape Master (400)

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Spurred Wolverine

Spurred Wolverine

Creature — Wolverine Beast (3/2)

Tap two untapped Beasts you control: Target creature gains first strike until end of turn.

0.3 /10
$0.05
Stone Giant

Stone Giant

Creature — Giant (3/4)

: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.

0.8 /10
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Subira Tulzidi Caravanner

Subira, Tulzidi Caravanner

Legendary Creature — Human Shaman (2/3)

Haste
: Another target creature with power 2 or less can't be blocked this turn.
, , Discard your hand: Until end of turn, whenever a creature you control with power 2 or less deals combat damage to a player, draw a card.

7.4 /10
$0.08
Sunscape Master

Sunscape Master

Creature — Human Wizard (2/2)

, : Creatures you control get +2/+2 until end of turn.
, : Return target creature to its owner's hand.

1.1 /10
$0.20
The Archimandrite

The Archimandrite

Legendary Creature — Human Advisor (0/5)

At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.
Whenever you gain life, each Advisor, Artificer, and Monk you control gains vigilance and gets +X/+0 until end of turn, where X is the amount of life you gained.
Tap three untapped Advisors, Artificers, and/or Monks you control: Draw a card.

5.7 /10
$0.23
Akroan Line Breaker

Akroan Line Breaker

Creature — Human Warrior (2/1)

Heroic — Whenever you cast a spell that targets Akroan Line Breaker, Akroan Line Breaker gets +2/+0 and gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)

1.4 /10
$0.08
Alluring Suitor  Deadly Dancer

Alluring Suitor // Deadly Dancer

Creature — Vampire // Creature — Vampire (2/3)

When you attack with exactly two creatures, transform Alluring Suitor.

Deadly Dancer

Trample
When this creature transforms into Deadly Dancer, add . Until end of turn, you don't lose this mana as steps and phases end.
: Deadly Dancer and another target creature each get +1/+0 until end of turn.

3.8 /10
$0.03
Atarka Pummeler

Atarka Pummeler

Creature — Ogre Warrior (4/5)

Formidable — : Creatures you control gain menace until end of turn. Activate only if creatures you control have total power 8 or greater. (They can't be blocked except by two or more creatures.)

2 /10
$0.07
Balduvian Berserker

Balduvian Berserker

Creature — Kor Berserker (1/3)

Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
When Balduvian Berserker dies, it deals damage equal to its power to any target.

3.9 /10
$0.03
Balthor the Stout

Balthor the Stout

Legendary Creature — Dwarf Barbarian (2/2)

Other Barbarian creatures get +1/+1.
: Another target Barbarian creature gets +1/+0 until end of turn.

3.1 /10
$0.42
Blind Hunter

Blind Hunter

Creature — Bat (2/2)

Flying
Haunt (When this creature dies, exile it haunting target creature.)
When Blind Hunter enters the battlefield or the creature it haunts dies, target player loses 2 life and you gain 2 life.

2.1 /10
$0.11
BloodChin Fanatic

Blood-Chin Fanatic

Creature — Orc Warrior (3/3)

, Sacrifice another Warrior creature: Target player loses X life and you gain X life, where X is the sacrificed creature's power.

4.1 /10
$0.17
Bloodhunter Bat

Bloodhunter Bat

Creature — Bat (2/2)

Flying
When Bloodhunter Bat enters the battlefield, target player loses 2 life and you gain 2 life.

3 /10
$0.04
Bloodrite Invoker

Bloodrite Invoker

Creature — Vampire Shaman (3/1)

: Target player loses 3 life and you gain 3 life.

2 /10
$0.10
Cabal Archon

Cabal Archon

Creature — Human Cleric (2/2)

, Sacrifice a Cleric: Target player loses 2 life and you gain 2 life.

4.4 /10
$0.26
Cave People

Cave People

Creature — Human (1/4)

Whenever Cave People attacks, it gets +1/-2 until end of turn.
, : Target creature gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)

0.4 /10
$0.15
Chasm Guide

Chasm Guide

Creature — Goblin Scout Ally (3/2)

Rally — Whenever Chasm Guide or another Ally enters the battlefield under your control, creatures you control gain haste until end of turn.

5.4 /10
$0.04
Dwarven Bloodboiler

Dwarven Bloodboiler

Creature — Dwarf (2/2)

Tap an untapped Dwarf you control: Target creature gets +2/+0 until end of turn.

7.3 /10
$5.09
Falkenrath Noble

Falkenrath Noble

Creature — Vampire Noble (2/2)

Flying
Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life.

9.6 /10
$0.30
Firemantle Mage

Firemantle Mage

Creature — Human Shaman Ally (2/2)

Rally — Whenever Firemantle Mage or another Ally enters the battlefield under your control, creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)

5.2 /10
$0.04
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