← Edit search Random card

Cards similar to Tidal Courier (400)

Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Tower Geist

Tower Geist

Creature — Spirit (2/2)

Flying
When Tower Geist enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.

2.2 /10
$0.09
Automatic Librarian

Automatic Librarian

Artifact Creature — Construct (3/2)

When Automatic Librarian enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

3.6 /10
$0.04
Blossom Prancer

Blossom Prancer

Creature — Spirit (4/4)

Reach
When Blossom Prancer enters the battlefield, look at the top five cards of your library. You may reveal a creature or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, you gain 4 life.

4.9 /10
$0.05
Boromir Gondors Hope

Boromir, Gondor's Hope

Legendary Creature — Human Warrior (3/4)

Whenever Boromir, Gondor's Hope enters the battlefield or attacks, look at the top six cards of your library. You may reveal a Human or artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

7.7 /10
$0.65
Bronze Walrus

Bronze Walrus

Artifact Creature — Walrus (2/2)

When Bronze Walrus enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
: Add one mana of any color.

7.5 /10
--
Case File Auditor

Case File Auditor

Creature — Human Detective (1/4)

When Case File Auditor enters the battlefield and whenever you solve a Case, look at the top six cards of your library. You may reveal an enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
You may spend mana as though it were mana of any color to cast Case spells.

1.2 /10
$0.02
Growing Rites of Itlimoc  Itlimoc Cradle of the Sun

Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun

Legendary Enchantment // Legendary Land

When Growing Rites of Itlimoc enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.

Itlimoc, Cradle of the Sun

(Transforms from Growing Rites of Itlimoc.)
: Add .
: Add for each creature you control.

9.8 /10
$2.72
Hidetsugu and Kairi

Hidetsugu and Kairi

Legendary Creature — Ogre Demon Dragon (5/4)

Flying
When Hidetsugu and Kairi enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order.
When Hidetsugu and Kairi dies, exile the top card of your library. Target opponent loses life equal to its mana value. If it's an instant or sorcery card, you may cast it without paying its mana cost.

7.6 /10
$0.22
Kaalia Zenith Seeker

Kaalia, Zenith Seeker

Legendary Creature — Human Cleric (3/3)

Flying, vigilance
When Kaalia, Zenith Seeker enters the battlefield, look at the top six cards of your library. You may reveal an Angel card, a Demon card, and/or a Dragon card from among them and put them into your hand. Put the rest on the bottom of your library in a random order.

7.9 /10
$4.85
Lost Legion

Lost Legion

Creature — Spirit Knight (2/3)

When Lost Legion enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

3.8 /10
$0.03
Militia Bugler

Militia Bugler

Creature — Human Soldier (2/3)

Vigilance (Attacking doesn't cause this creature to tap.)
When Militia Bugler enters the battlefield, look at the top four cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

6 /10
$0.08
Omenspeaker

Omenspeaker

Creature — Human Wizard (1/3)

When Omenspeaker enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

5.8 /10
$0.02
Overwhelmed Apprentice

Overwhelmed Apprentice

Creature — Human Wizard (1/2)

When Overwhelmed Apprentice enters the battlefield, each opponent mills two cards. Then you scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

7.2 /10
$0.13
Skalla Wolf

Skalla Wolf

Creature — Wolf Spirit (3/3)

When Skalla Wolf enters the battlefield, look at the top five cards of your library. You may reveal a green card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

4.2 /10
$0.49
Staunch Crewmate

Staunch Crewmate

Creature — Human Pirate (2/1)

When Staunch Crewmate enters the battlefield, look at the top four cards of your library. You may reveal an artifact or Pirate card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

5 /10
$0.09
Sumala Woodshaper

Sumala Woodshaper

Creature — Elf Druid (2/1)

When Sumala Woodshaper enters the battlefield, look at the top four cards of your library. You may reveal a creature or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

2.9 /10
$0.03
Thran Spider

Thran Spider

Artifact Creature — Spider (2/4)

Reach
When Thran Spider enters the battlefield, you and target opponent each create a tapped Powerstone token.
: Look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

6.8 /10
$0.18
Tom Bombadil

Tom Bombadil

Legendary Creature — God Bard (4/4)

As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible.
Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn.

7.8 /10
$1.26
Umara Wizard  Umara Skyfalls

Umara Wizard // Umara Skyfalls

Creature — Merfolk Wizard // Land (4/3)

Whenever you cast an instant, sorcery, or Wizard spell, Umara Wizard gains flying until end of turn.

Umara Skyfalls

Umara Skyfalls enters the battlefield tapped.
: Add .

5.5 /10
$0.06
Watcher for Tomorrow

Watcher for Tomorrow

Creature — Human Wizard (2/1)

Hideaway 4 (When this creature enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Watcher for Tomorrow enters the battlefield tapped.
When Watcher for Tomorrow leaves the battlefield, put the exiled card into its owner's hand.

8.2 /10
$0.25
Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

© 2024 MTG Assist • DiabolicTutor.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.