Creature — Serpent (6/6)
Sea Monster can't attack unless defending player controls an Island.
Creature — Serpent (5/5)
Sea Serpent can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Sea Serpent.
Legendary Creature — Zombie Warrior (5/5)
Each creature card in your graveyard has unearth . (: Return the card to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Enchantment Creature — Serpent (6/6)
Krakens, Leviathans, Octopuses, and Serpents you control can't be blocked except by Krakens, Leviathans, Octopuses, and Serpents.
Creature — Crocodile (4/6)
: Sewer Crocodile can't be blocked this turn. This ability costs less to activate if there are five or more mana values among cards in your graveyard.
Creature — Faerie Wizard (4/4)
Flying, ward
When Shadow Puppeteers enters the battlefield, create two 1/1 black Faerie Rogue creature tokens with flying.
Whenever a creature you control with flying attacks, you may have it become a red Dragon with base power and toughness 4/4 in addition to its other colors and types until end of turn.
Artifact Creature — Sphinx (4/4)
Flying
Whenever an artifact creature you control deals combat damage to a player, you may create a 1/1 blue Thopter artifact creature token with flying.
Creature — Serpent (5/5)
Defender
Landfall — Whenever a land enters the battlefield under your control, Shoal Serpent loses defender until end of turn.
Creature — Bird Soldier Ranger (3/4)
Flying
Islandcycling (, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
Creature — Serpent (4/4)
Whenever Shrouded Serpent attacks, defending player may pay . If that player doesn't, Shrouded Serpent can't be blocked this turn.
Creature — Spirit (5/6)
Flying
Whenever Sibilant Spirit attacks, defending player may draw a card.
Creature — Turtle (6/6)
Silburlind Snapper can't attack unless you've cast a noncreature spell this turn.
Creature — Dinosaur (4/4)
When Sinuous Benthisaur enters the battlefield, look at the top X cards of your library, where X is the number of Caves you control plus the number of Cave cards in your graveyard. Put two of those cards into your hand and the rest on the bottom of your library in a random order.
Creature — Spirit (3/3)
Flying
Whenever you cast a Spirit or Arcane spell, you may draw a card.
Creature — Zombie Giant (6/9)
As an additional cost to cast this spell, exile two creature cards from your graveyard.
Trample
Creature — Drake (3/4)
Flash (You may cast this spell any time you could cast an instant.)
Flying
Legendary Creature — Leviathan (8/8)
Kicker (You may pay an additional as you cast this spell.)
When Slinn Voda, the Rising Deep enters the battlefield, if it was kicked, return all creatures to their owners' hands except for Merfolk, Krakens, Leviathans, Octopuses, and Serpents.
Creature — Fish Beast (6/6)
Slipstream Eel can't attack unless defending player controls an Island.
Cycling (, Discard this card: Draw a card.)
Creature — Serpent (6/6)
Slipstream Serpent can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Slipstream Serpent.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Creature — Serpent (4/4)
: Return Sliptide Serpent to its owner's hand.
© 2024 MTG Assist • DiabolicTutor.com • LorcanaBorn.com • Terms of Use / Privacy Policy • Contact MTG Assist •
Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.