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Cards similar to Tide of War (400)

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Wiretapping

Wiretapping

Enchantment

Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Whenever you draw your first card during each of your draw steps, draw a card. Then if you have nine or more cards in hand, you may play the exiled card without paying its mana cost.

6.8 /10
$0.09
Anax Hardened in the Forge

Anax, Hardened in the Forge

Legendary Enchantment Creature — Demigod (0/3)

Anax's power is equal to your devotion to red. (Each in the mana costs of permanents you control counts toward your devotion to red.)
Whenever Anax or another nontoken creature you control dies, create a 1/1 red Satyr creature token with "This creature can't block." If the creature had power 4 or greater, create two of those tokens instead.

8.5 /10
$0.06
Archetype of Aggression

Archetype of Aggression

Enchantment Creature — Human Warrior (3/2)

Creatures you control have trample.
Creatures your opponents control lose trample and can't have or gain trample.

9 /10
$0.51
Archetype of Finality

Archetype of Finality

Enchantment Creature — Gorgon (2/3)

Creatures you control have deathtouch.
Creatures your opponents control lose deathtouch and can't have or gain deathtouch.

8.2 /10
$0.58
Archetype of Imagination

Archetype of Imagination

Enchantment Creature — Human Wizard (3/2)

Creatures you control have flying.
Creatures your opponents control lose flying and can't have or gain flying.

9.4 /10
$1.01
Aysen Highway

Aysen Highway

Enchantment

White creatures have plainswalk. (They can't be blocked as long as defending player controls a Plains.)

1.2 /10
$0.95
Baeloth Barrityl Entertainer

Baeloth Barrityl, Entertainer

Legendary Creature — Elf Shaman (2/5)

Creatures your opponents control with power less than Baeloth Barrityl's power are goaded. (They attack each combat if able and attack a player other than you if able.)
Whenever a goaded attacking or blocking creature dies, you create a Treasure token.
Choose a Background (You can have a Background as a second commander.)

8.8 /10
$9.10
Battle Strain

Battle Strain

Enchantment

Whenever a creature blocks, Battle Strain deals 1 damage to that creature's controller.

4.5 /10
$0.34
Become the Pilot

Become the Pilot

Enchantment — Aura

Enchant noncommander creature
You control enchanted creature.
Enchanted creature gets +2/+2 and can't be blocked unless it's attacking its owner or a permanent its owner controls.

3.8 /10
$0.16
Behold the Unspeakable  Vision of the Unspeakable

Behold the Unspeakable // Vision of the Unspeakable

Enchantment — Saga // Enchantment Creature — Spirit (0/0)

(As this Saga enters and after your draw step, add a lore counter.)
I — Creatures you don't control get -2/-0 until your next turn.
II — If you have one or fewer cards in hand, draw four cards. Otherwise, scry 2, then draw two cards.
III — Exile this Saga, then return it to the battlefield transformed under your control.

Vision of the Unspeakable

Flying, trample
Vision of the Unspeakable gets +1/+1 for each card in your hand.

7.2 /10
$0.02
Bestial Fury

Bestial Fury

Enchantment — Aura

Enchant creature
When Bestial Fury enters the battlefield, draw a card at the beginning of the next turn's upkeep.
Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn.

4.8 /10
$0.17
Birth of the Imperium

Birth of the Imperium

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create a 2/2 white Astartes Warrior creature token with vigilance for each opponent you have.
II — Each opponent sacrifices a creature.
III — Draw two cards for each opponent who controls fewer creatures than you.

8.1 /10
$0.63
Blood Spatter Analysis

Blood Spatter Analysis

Enchantment

When Blood Spatter Analysis enters the battlefield, it deals 3 damage to target creature an opponent controls.
Whenever one or more creatures die, mill a card and put a bloodstain counter on Blood Spatter Analysis. Then sacrifice it if it has five or more bloodstain counters on it. When you do, return target creature card from your graveyard to your hand.

2.4 /10
$0.08
Boon of the Spirit Realm

Boon of the Spirit Realm

Enchantment

Constellation — Whenever Boon of the Spirit Realm or another enchantment enters the battlefield under your control, put a blessing counter on Boon of the Spirit Realm.
Creatures you control get +1/+1 for each blessing counter on Boon of the Spirit Realm.

8.2 /10
$1.08
Brand of Ill Omen

Brand of Ill Omen

Enchantment — Aura

Enchant creature
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Enchanted creature's controller can't cast creature spells.

2.1 /10
$0.99
Brazen Cannonade

Brazen Cannonade

Enchantment

Whenever an attacking creature you control dies, Brazen Cannonade deals 2 damage to each opponent.
Raid — At the beginning of your postcombat main phase, if you attacked with a creature this turn, exile the top card of your library. Until end of combat on your next turn, you may play that card.

7.7 /10
$1.21
Brimstone Roundup

Brimstone Roundup

Enchantment

Whenever you cast your second spell each turn, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

3.3 /10
$0.08
Cacophony Unleashed

Cacophony Unleashed

Enchantment

When Cacophony Unleashed enters the battlefield, if you cast it, destroy all nonenchantment creatures.
Whenever Cacophony Unleashed or another enchantment enters the battlefield under your control, until end of turn, Cacophony Unleashed becomes a legendary 6/6 Nightmare God creature with menace and deathtouch. It's still an enchantment.

7.2 /10
$0.24
Chaos Moon

Chaos Moon

Enchantment

At the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, that player adds an additional . If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, that Mountain produces colorless mana instead of any other type.

2.8 /10
$1.02
Chaosphere

Chaosphere

World Enchantment

Creatures with flying can block only creatures with flying.
Creatures without flying have reach. (They can block creatures with flying.)

4.8 /10
$6.05
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