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Cards similar to Tide of War (400)

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Form of the Approach of the Second Sun

Form of the Approach of the Second Sun

Enchantment

When this enchantment enters the battlefield, you gain 7 life. You become a card until you leave your library or that library is shuffled. Put yourself seventh from the top, balancing the cards on top of you on your head.
When you draw yourself, you win the game.
When one or more cards fall off your head, exile them and all cards on your head, then sacrifice this enchantment.

0.3 /10
$0.08
Fractured Loyalty

Fractured Loyalty

Enchantment — Aura

Enchant creature
Whenever enchanted creature becomes the target of a spell or ability, that spell or ability's controller gains control of that creature. (This effect lasts indefinitely.)

3.3 /10
$0.11
Gallifrey Stands

Gallifrey Stands

Legendary Enchantment

When Gallifrey Stands enters the battlefield, return all Doctor cards from your graveyard to your hand.
At the beginning of your upkeep, you may put a Doctor creature card from your hand onto the battlefield. Then if you control thirteen or more Doctors, you win the game.

5.5 /10
$0.06
Gatstaf Arsonists  Gatstaf Ravagers

Gatstaf Arsonists // Gatstaf Ravagers

Creature — Human Werewolf // Creature — Werewolf (5/4)

At the beginning of each upkeep, if no spells were cast last turn, transform Gatstaf Arsonists.

Gatstaf Ravagers

Menace (This creature can't be blocked except by two or more creatures.)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Gatstaf Ravagers.

2.1 /10
$0.05
Gibbering Descent

Gibbering Descent

Enchantment

At the beginning of each player's upkeep, that player loses 1 life and discards a card.
Hellbent — Skip your upkeep step if you have no cards in hand.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

5.9 /10
$3.87
Gift of the Deity

Gift of the Deity

Enchantment — Aura

Enchant creature
As long as enchanted creature is black, it gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.)
As long as enchanted creature is green, it gets +1/+1 and all creatures able to block it do so.

5.3 /10
$0.20
Glorious Sunrise

Glorious Sunrise

Enchantment

At the beginning of combat on your turn, choose one —
• Creatures you control get +1/+1 and gain trample until end of turn.
• Target land gains ": Add " until end of turn.
• Draw a card if you control a creature with power 3 or greater.
• You gain 3 life.

9 /10
$0.36
Goblin Artisans

Goblin Artisans

Creature — Goblin Artificer (1/1)

: Flip a coin. If you win the flip, draw a card. If you lose the flip, counter target artifact spell you control that isn't the target of an ability from another creature named Goblin Artisans.

2.2 /10
$3.44
Goblin Assault

Goblin Assault

Enchantment

At the beginning of your upkeep, create a 1/1 red Goblin creature token with haste.
Goblin creatures attack each combat if able.

7.8 /10
$0.92
Goblin Bangchuckers

Goblin Bangchuckers

Creature — Goblin Warrior (2/2)

: Flip a coin. If you win the flip, Goblin Bangchuckers deals 2 damage to any target. If you lose the flip, Goblin Bangchuckers deals 2 damage to itself.

4.8 /10
$0.11
Goblin Shrine

Goblin Shrine

Enchantment — Aura

Enchant land
As long as enchanted land is a basic Mountain, Goblin creatures get +1/+0.
When Goblin Shrine leaves the battlefield, it deals 1 damage to each Goblin creature.

3.4 /10
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Grave Betrayal

Grave Betrayal

Enchantment

Whenever a creature you don't control dies, return it to the battlefield under your control with an additional +1/+1 counter on it at the beginning of the next end step. That creature is a black Zombie in addition to its other colors and types.

8.9 /10
$4.17
Gravity Sphere

Gravity Sphere

World Enchantment

All creatures lose flying.

1.9 /10
~$67
Gutter Grime

Gutter Grime

Enchantment

Whenever a nontoken creature you control dies, put a slime counter on Gutter Grime, then create a green Ooze creature token with "This creature's power and toughness are each equal to the number of slime counters on Gutter Grime."

6.8 /10
$0.38
Havoc

Havoc

Enchantment

Whenever an opponent casts a white spell, they lose 2 life.

0.8 /10
$0.23
Hedonists Trove

Hedonist's Trove

Enchantment

When Hedonist's Trove enters the battlefield, exile target opponent's graveyard.
You may play lands from among cards exiled with Hedonist's Trove.
You may cast spells from among cards exiled with Hedonist's Trove. You can't cast more than one spell this way each turn.

6.2 /10
$0.20
Humbler of Mortals

Humbler of Mortals

Enchantment Creature — Elemental (5/5)

Constellation — Whenever Humbler of Mortals or another enchantment enters the battlefield under your control, creatures you control gain trample until end of turn.

4.2 /10
$0.03
Illusory Gains

Illusory Gains

Enchantment — Aura

Enchant creature
You control enchanted creature.
Whenever a creature enters the battlefield under an opponent's control, attach Illusory Gains to that creature.

3.8 /10
$0.16
Impending Doom

Impending Doom

Enchantment — Aura

Enchant creature
Enchanted creature gets +3/+3 and attacks each combat if able.
When enchanted creature dies, Impending Doom deals 3 damage to that creature's controller.

2.7 /10
$0.02
Indrik Umbra

Indrik Umbra

Enchantment — Aura

Enchant creature
Enchanted creature gets +4/+4 and has first strike, and all creatures able to block it do so.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

4.7 /10
$1.05
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