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Cards similar to Time Stretch (400)

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Wind Sail

Wind Sail

Sorcery

One or two target creatures gain flying until end of turn.

0.3 /10
$0.19
Wistful Thinking

Wistful Thinking

Sorcery

Target player draws two cards, then discards four cards.

2.4 /10
$0.15
Witness the Future

Witness the Future

Sorcery

Target player shuffles up to four target cards from their graveyard into their library. You look at the top four cards of your library, then put one of those cards into your hand and the rest on the bottom of your library in a random order.

5.2 /10
$0.05
Allied Strategies

Allied Strategies

Sorcery

Domain — Target player draws a card for each basic land type among lands they control.

3.4 /10
$0.19
Amnesia

Amnesia

Sorcery

Target player reveals their hand and discards all nonland cards.

2.2 /10
$2.89
Ancestral Vision

Ancestral Vision

Sorcery

Suspend 4— (Rather than cast this card from your hand, pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Target player draws three cards.

9.1 /10
$5.18
Arcane Endeavor

Arcane Endeavor

Sorcery

Roll two d8 and choose one result. Draw cards equal to that result. Then you may cast an instant or sorcery spell with mana value less than or equal to the other result from your hand without paying its mana cost.

7.5 /10
$0.27
Balance of Power

Balance of Power

Sorcery

If target opponent has more cards in hand than you, draw cards equal to the difference.

2 /10
~$44
Baleful Stare

Baleful Stare

Sorcery

Target opponent reveals their hand. You draw a card for each Mountain and red card in it.

2.2 /10
$0.28
Better Offer

Better Offer

Sorcery

Put a random creature card with mana value X or less from target opponent's library onto the battlefield under your control. It perpetually has base power and toughness X/X and perpetually gains ward .

10 /10
--
Blessed Wind

Blessed Wind

Sorcery

Target player's life total becomes 20.

2 /10
$0.25
Bond of Insight

Bond of Insight

Sorcery

Each player mills four cards. Return up to two instant and/or sorcery cards from your graveyard to your hand. Exile Bond of Insight.

7.3 /10
$0.14
Borrowing 100000 Arrows

Borrowing 100,000 Arrows

Sorcery

Draw a card for each tapped creature target opponent controls.

7.9 /10
--
Braingeyser

Braingeyser

Sorcery

Target player draws X cards.

6.4 /10
--
Clear the Mind

Clear the Mind

Sorcery

Target player shuffles their graveyard into their library.
Draw a card.

8.2 /10
$0.13
Coastal Discovery

Coastal Discovery

Sorcery

Draw two cards.
Awaken 4— (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

3.5 /10
$0.06
Compelling Argument

Compelling Argument

Sorcery

Target player mills five cards.
Cycling (, Discard this card: Draw a card.)

4.9 /10
$0.11
Consuming Tide

Consuming Tide

Sorcery

Each player chooses a nonland permanent they control. Return all nonland permanents not chosen this way to their owners' hands. Then you draw a card for each opponent who has more cards in their hand than you.

8.8 /10
$0.47
Covenant of Minds

Covenant of Minds

Sorcery

Reveal the top three cards of your library. Target opponent may choose to put those cards into your hand. If they don't, put those cards into your graveyard and draw five cards.

3.9 /10
$0.17
Cultural Exchange

Cultural Exchange

Sorcery

Choose any number of creatures target player controls. Choose the same number of creatures another target player controls. Those players exchange control of those creatures. (This effect lasts indefinitely.)

5.9 /10
$5.21
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