Artifact Creature — Phyrexian Dog (2/2)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
When Corpse Cur enters the battlefield, you may return target creature card with infect from your graveyard to your hand.
Creature — Spirit Cleric (3/3)
Flying
Will of the council — When Custodi Squire enters the battlefield, starting with you, each player votes for an artifact, creature, or enchantment card in your graveyard. Return each card with the most votes or tied for most votes to your hand.
Legendary Creature — Dog (3/3)
When Dogmeat enters the battlefield, mill five cards, then return an Aura or Equipment card from your graveyard to your hand.
Whenever a creature you control that's enchanted or equipped attacks, create a Junk token. (It's an artifact with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
Creature — Goblin Artificer (1/2)
When Goblin Engineer enters the battlefield, you may search your library for an artifact card, put it into your graveyard, then shuffle.
, , Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield.
Legendary Creature — Human Warlock (3/2)
When Honest Rutstein enters the battlefield, return target creature card from your graveyard to your hand.
Creature spells you cast cost less to cast.
Creature — Phyrexian Cleric (3/4)
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
When Indoctrination Attendant enters the battlefield, you may return another permanent you control to its owner's hand. If you do, create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This creature can't block."
Creature — Kithkin Soldier (2/1)
When Kinsbaile Courier enters the battlefield, put a +1/+1 counter on target creature.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature — Human Knight (3/3)
Suspend 5— (Rather than cast this card from your hand, you may pay and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
When Knight of Old Benalia enters the battlefield, other creatures you control get +1/+1 until end of turn.
Legendary Creature — Human Cleric // Legendary Planeswalker (2/3)
Lifelink
Whenever another nontoken creature you control dies, exile Liliana, Heretical Healer, then return her to the battlefield transformed under her owner's control. If you do, create a 2/2 black Zombie creature token.
Liliana, Defiant Necromancer
+2: Each player discards a card.
?X: Return target nonlegendary creature card with mana value X from your graveyard to the battlefield.
?8: You get an emblem with "Whenever a creature dies, return it to the battlefield under your control at the beginning of the next end step."
Legendary Creature — Human Rebel (1/3)
, : Search your library for a Rebel permanent card with mana value X or less, put it onto the battlefield, then shuffle.
: Put target Rebel card from your graveyard on the bottom of your library.
Creature — Cat Rogue (3/2)
When Mage's Attendant enters the battlefield, create a 1/1 blue Wizard creature token with ", Sacrifice this creature: Counter target noncreature spell unless its controller pays ."
Creature — Human Knight (4/4)
When Moorland Rescuer dies, return any number of other creature cards with total power X or less from your graveyard to the battlefield, where X is Moorland Rescuer's power. Exile Moorland Rescuer.
Legendary Creature — Kor Cleric (3/3)
Lifelink
Whenever Orah, Skyclave Hierophant or another Cleric you control dies, return target Cleric card with lesser mana value from your graveyard to the battlefield.
Host Creature — Horse (2/3)
When this creature enters the battlefield, you may exile target non-Horse creature you control that wasn't put onto the battlefield with this ability this turn, then return it to the battlefield under its owner's control.
Creature — Human Warrior (1/1)
Partner with Impetuous Protege (When this creature enters the battlefield, target player may put Impetuous Protege into their hand from their library, then shuffle.)
, : Tap target creature.
Legendary Creature — God // Legendary Artifact (2/3)
Flying, vigilance
Snow lands your opponents control enter the battlefield tapped.
Noncreature spells your opponents cast with mana value 4 or greater cost more to cast.
Valkmira, Protector's Shield
If a source an opponent controls would deal damage to you or a permanent you control, prevent 1 of that damage.
Whenever you or another permanent you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays .
Legendary Creature — Human Soldier (3/3)
Partner with Timin, Youthful Geist (When this creature enters the battlefield, target player may put Timin into their hand from their library, then shuffle.)
Vigilance
Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, put a +1/+1 counter on Rhoda, Geist Avenger.
Creature — Vampire Employee (1/3)
When Scampire enters the battlefield, you get , then you may put a sticker on a creature card in your graveyard.
: Return target creature card with a sticker on it from your graveyard to the battlefield. That creature gains haste. Exile it at the beginning of the next end step. Activate only as a sorcery.
Creature — Human Soldier (2/2)
This spell costs less to cast for each creature you attacked with this turn.
When Search Party Captain enters the battlefield, draw a card.
Creature — Human Warrior (3/4)
When Seasoned Dungeoneer enters the battlefield, you take the initiative.
Whenever you attack, target attacking Cleric, Rogue, Warrior, or Wizard gains protection from creatures until end of turn. It explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
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