Creature — Human Cleric (1/3)
When Arashin Cleric enters the battlefield, you gain 3 life.
Creature — Human Cleric (1/1)
When Cathedral Sanctifier enters the battlefield, you gain 3 life.
Creature — Giant (7/6)
When Hill Giant Herdgorger enters the battlefield, you gain 3 life.
Artifact Creature — Construct (3/3)
When Peace Strider enters the battlefield, you gain 3 life.
Creature — Human Cleric (1/3)
When Temple Acolyte enters the battlefield, you gain 3 life.
Creature — Giant Cleric (5/4)
When Turntimber Ascetic enters the battlefield, you gain 3 life.
Creature — Centaur Cleric (3/3)
When Centaur Healer enters the battlefield, you gain 3 life.
Creature — Elemental (1/2)
When Healer of the Glade enters the battlefield, you gain 3 life.
Creature — Lammasu (4/3)
Flying
When Absolving Lammasu enters the battlefield, all suspected creatures are no longer suspected.
When Absolving Lammasu dies, you gain 3 life and suspect up to one target creature an opponent controls. (A suspected creature has menace and can't block.)
Creature — Dwarf Scout (4/3)
Flying
Revolt — When Airdrop Aeronauts enters the battlefield, if a permanent you controlled left the battlefield this turn, you gain 5 life.
Creature — Angel (3/3)
Flying
When Angel of Mercy enters the battlefield, you gain 3 life.
Creature — Angel Ally (4/4)
Flying
When Angel of Renewal enters the battlefield, you gain 1 life for each creature you control.
Creature — Spirit (2/3)
Flying
When Apothecary Geist enters the battlefield, if you control another Spirit, you gain 3 life.
Creature — Angel (3/4)
Flying
When Archway Angel enters the battlefield, you gain 2 life for each Gate you control.
Creature — Bird Cleric (3/3)
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Aven Battle Priest enters the battlefield, you gain 3 life.
Creature — Bird Warrior (4/3)
Flying
When Aven Gagglemaster enters the battlefield, you gain 2 life for each creature you control with flying.
Creature — Bird Cleric (3/3)
Flying
When Aven of Enduring Hope enters the battlefield, you gain 3 life.
Legendary Creature — Horse (1/4)
When Bill the Pony enters the battlefield, create two Food tokens. (They're artifacts with ", , Sacrifice this artifact: You gain 3 life.")
Sacrifice a Food: Until end of turn, target creature you control assigns combat damage equal to its toughness rather than its power.
Creature — Dinosaur (3/4)
When Bronzebeak Foragers enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Bronzebeak Foragers leaves the battlefield.
: Put target card with mana value X exiled with Bronzebeak Foragers into its owner's graveyard. You gain X life.
Creature — Giant Soldier (3/6)
When Bulwark Giant enters the battlefield, you gain 5 life.
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