Sorcery
Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Then if there are three or more basic land types among lands you control, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creature — Goblin Rogue // Sorcery — Adventure (2/2)
Whenever Picnic Ruiner attacks while you control a creature with power 4 or greater, Picnic Ruiner gains double strike until end of turn.
Stolen Goodies
Distribute three +1/+1 counters among any number of target creatures you control.
Sorcery
As an additional cost to cast this spell, gobble X. (Each time you gobble, take a bite of food or sacrifice a Food token.)
X target creatures you control each get +2/+2 and gain trample until end of turn.
Sorcery
Exile target tapped creature.
Forecast — , Reveal Piercing Rays from your hand: Tap target untapped creature. (Activate this ability only during your upkeep and only once each turn.)
Creature — Rabbit // Sorcery — Adventure (2/2)
Creature tokens you control get +1/+1.
Hare Raising
Target creature you control gains vigilance and gets +X/+X until end of turn, where X is the number of creatures you control.
Sorcery
Tap target creature. It doesn't untap during its controller's next untap step.
Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
Sorcery
Kicker—Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.)
Search your library for a basic land card, put that card onto the battlefield, then shuffle. If this spell was kicked, instead search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Sorcery
Create two 1/1 white Human Soldier creature tokens. Humans you control gain haste until end of turn.
Sorcery
Return target creature card from your graveyard to your hand. If you control an artifact, draw a card.
Sorcery
Until end of turn, target creature gets +6/+6 and gains trample, and all creatures able to block it this turn do so.
Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Sorcery
All creatures able to block target creature this turn do so.
Ferocious — That creature gains indestructible until end of turn if you control a creature with power 4 or greater.
Sorcery
Choose one —
• Untap all lands you control.
• Until end of turn, lands you control become 2/2 creatures that are still lands.
Entwine (Choose both if you pay the entwine cost.)
Sorcery
Devoid (This card has no color.)
Search your library for a basic land card and reveal it. You may put that card onto the battlefield tapped if you control a land named Wastes. Otherwise, put that card into your hand. Then shuffle.
Sorcery
Kicker (You may pay an additional as you cast this spell.)
Creatures you control gain first strike until end of turn. If this spell was kicked, they get +1/+1 until end of turn.
Sorcery
As an additional cost to cast this spell, sacrifice a creature with power 4 or greater.
Search your library for a Dinosaur creature card, put it onto the battlefield, then shuffle. It gains indestructible until your next turn.
Sorcery
Until end of turn, target creature you control becomes a green Wurm with base power and toughness 6/4.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Target opponent sacrifices a green or white creature. If that player does, they lose 2 life.
Sorcery
Return X target creature cards from your graveyard to your hand. You lose X life.
Sorcery
Domain — Search your library for up to two land cards that each have a basic land type, put them onto the battlefield tapped, then shuffle. Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to one of them on top of your library and the rest on the bottom of your library in a random order.
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