Artifact Creature — Gnome (0/3)
When Market Gnome dies, you gain 1 life and draw a card.
When Market Gnome is exiled from the battlefield while you're activating a craft ability, you gain 1 life and draw a card.
Creature — Human Cleric (1/1)
, Reveal X white cards from your hand, Sacrifice Martyr of Sands: You gain three times X life.
Creature — Elf Monk (1/1)
Flurry of Blows — Whenever you cast your second spell each turn, put a +1/+1 counter on Monk of the Open Hand.
Creature — Human Scout (1/1)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Creature — Human Knight (2/3)
Defender (This creature can't attack.)
As long as Novice Knight is enchanted or equipped, it can attack as though it didn't have defender.
Enchantment Creature — Human Soldier (1/2)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Enchanted creature gets +1/+2.
Creature — Human Soldier (0/4)
Defender
Whenever a creature you control with defender blocks, you may gain 2 life.
Creature — Human Rebel (1/1)
, : Search your library for a Rebel permanent card with mana value 2 or less, put it onto the battlefield, then shuffle.
Creature — Cat (1/1)
Lifelink
Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Cat with no mana cost. Embalm only as a sorcery.)
Creature — Human Cleric (1/1)
, Sacrifice Sacred Guide: Reveal cards from the top of your library until you reveal a white card. Put that card into your hand and exile all other cards revealed this way.
Creature — Kor Warrior (1/2)
: Creatures you control get +1/+1 until end of turn.
Creature — Human Cleric (1/1)
, Sacrifice Selfless Cathar: Creatures you control get +1/+1 until end of turn.
Creature — Sliver (1/1)
All Sliver creatures have flanking. (Whenever a creature without flanking blocks a Sliver, the blocking creature gets -1/-1 until end of turn.)
Creature — Vampire Soldier (2/1)
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Skymarcher Aspirant has flying as long as you have the city's blessing.
Legendary Artifact Creature — Robot // Legendary Artifact — (3/4)
More Than Meets the Eye (You may cast this card converted for .)
Double strike, haste
At the beginning of each opponent's upkeep, you may have that player gain control of Slicer until end of turn. If you do, untap Slicer, goad it, and it can't be sacrificed this turn. If you don't, convert it.
Slicer, High-Speed Antagonist
Living metal (As long as it's your turn, this Vehicle is also a creature.)
First strike, haste
Whenever Slicer deals combat damage to a player, convert it at end of combat.
Creature — Dinosaur (0/3)
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Snubhorn Sentry gets +3/+0 as long as you have the city's blessing.
Creature — Human Soldier (2/1)
Protection from multicolored
Whenever an opponent casts a multicolored spell, you gain 1 life.
Creature — Soltari Soldier (1/1)
Shadow (This creature can block or be blocked by only creatures with shadow.)
Creature — Unicorn (1/2)
: Creatures you control get +1/+1 and gain vigilance until end of turn. Activate only during your turn.
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