Creature — Goblin Warrior (1/1)
Sacrifice a land: Akki Avalanchers gets +2/+0 until end of turn. Activate only once each turn.
Creature — Dwarf (1/1)
, Sacrifice Enslaved Dwarf: Target black creature gets +1/+0 and gains first strike until end of turn.
Creature — Goblin (1/1)
Sacrifice a Goblin: Target creature gets +1/+1 until end of turn.
Creature — Goblin Shaman (1/1)
, , Sacrifice a Goblin: Red creatures get +1/+1 until end of turn.
Creature — Dwarf (1/1)
, Sacrifice Liberated Dwarf: Target green creature gets +1/+0 and gains first strike until end of turn.
Creature — Goblin (1/1)
Sacrifice a Goblin: Target creature gets +1/+1 until end of turn.
Creature — Human Wizard (1/1)
, : Target player loses 1 life.
, : Target creature gets +1/+1 until end of turn.
Creature — Goblin (1/1)
Haste
Sacrifice Torch Courier: Another target creature gains haste until end of turn.
Creature — Elemental Dog (0/1)
Landfall — Whenever a land enters the battlefield under your control, Akoum Hellhound gets +2/+2 until end of turn.
Creature — Human Wizard (1/1)
, : Target creature gets +1/+0 until end of turn.
, : Target creature gets +0/+1 until end of turn.
Creature — Lizard (1/1)
: Blazing Rootwalla gets +2/+0 until end of turn. Activate only once each turn.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature — Human Warrior (1/1)
: Target creature gains haste until end of turn.
Creature — Vampire Knight (1/2)
: Bold Impaler gets +2/+0 until end of turn.
Creature — Horse (1/1)
, : Target Dwarf creature gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)
Creature — Wolf (1/1)
First strike
Boast — : Fearless Pup gets +2/+0 until end of turn. (Activate only if this creature attacked this turn and only once each turn.)
Creature — Human Knight (1/1)
First strike, haste
Whenever Fervent Champion attacks, another target attacking Knight you control gets +1/+0 until end of turn.
Equip abilities you activate that target Fervent Champion cost less to activate.
Creature — Satyr Shaman (2/1)
Whenever Firedrinker Satyr is dealt damage, it deals that much damage to you.
: Firedrinker Satyr gets +1/+0 until end of turn and deals 1 damage to you.
Creature — Human Soldier (2/2)
: Flailing Soldier gets +1/+1 until end of turn. Any player may activate this ability.
: Flailing Soldier gets -1/-1 until end of turn. Any player may activate this ability.
Creature — Jackal Warrior (1/2)
Menace
Whenever you cycle or discard a card, Flameblade Adept gets +1/+0 until end of turn.
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