Enchantment
When Uthgardt Fury enters the battlefield, it deals 4 damage to any target.
Damage isn't removed from creatures your opponents control during cleanup steps.
Enchantment
: This turn, creatures can't block unless their controller pays for each blocking creature they control.
Enchantment
Whenever a creature with power 5 or greater enters the battlefield under your control, you may have Where Ancients Tread deal 5 damage to any target.
Enchantment
Whenever a spell or ability causes its controller to shuffle their library, that player puts a card from their hand on top of their library.
Enchantment
Whenever a creature enters the battlefield, Aether Flash deals 2 damage to it.
Enchantment
As An-Zerrin Ruins enters the battlefield, choose a creature type.
Creatures of the chosen type don't untap during their controllers' untap steps.
Enchantment
: You may put an artifact card from your hand onto the battlefield. That artifact gains haste. Sacrifice it at the beginning of the next end step.
Enchantment — Aura
Enchant Mountain
Enchanted Mountain is a 7/7 red Giant creature with haste. It's still a land.
Enchantment
, Sacrifice Blockbuster: It deals 3 damage to each tapped creature and each player.
Enchantment
At the beginning of combat on your turn, target creature you control gains double strike until end of turn.
Enchantment
Each noncreature, non-Equipment artifact is an Equipment with equip and "Equipped creature gets +X/+0," where X is that artifact's mana value.
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
II — Amass Orcs 2.
III — Creatures you control get +1/+0 and gain menace until end of turn.
Enchantment
Whenever a creature dies, that creature's controller sacrifices a land.
Enchantment
Whenever you cast a spell from your graveyard, Burning Vengeance deals 2 damage to any target.
Enchantment — Case
When this Case enters the battlefield, discard a card, then draw two cards.
To solve — You have no cards in hand. (If unsolved, solve at the beginning of your end step.)
Solved — At the beginning of your upkeep, discard your hand, then draw two cards.
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+0 for each Mountain you control and has first strike.
Enchantment
Whenever a creature you control becomes blocked, Close Quarters deals 1 damage to any target.
Enchantment
When Court of Ire enters the battlefield, you become the monarch.
At the beginning of your upkeep, Court of Ire deals 2 damage to any target. If you're the monarch, it deals 7 damage instead.
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