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Cards similar to Touch and Go (400)

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Lay Waste

Lay Waste

Sorcery

Destroy target land.
Cycling (, Discard this card: Draw a card.)

2.9 /10
$0.20
Make a Wish

Make a Wish

Sorcery

Return two cards at random from your graveyard to your hand.

2.1 /10
$0.07
Melt Terrain

Melt Terrain

Sorcery

Destroy target land. Melt Terrain deals 2 damage to that land's controller.

2.3 /10
$0.13
Molten Rain

Molten Rain

Sorcery

Destroy target land. If that land was nonbasic, Molten Rain deals 2 damage to the land's controller.

5.4 /10
$0.29
Mythos of Brokkos

Mythos of Brokkos

Sorcery

If was spent to cast this spell, search your library for a card, put that card into your graveyard, then shuffle.
Return up to two permanent cards from your graveyard to your hand.

7.8 /10
$0.24
Rubble Reading

Rubble Reading

Sorcery

Destroy target land. Scry 2.

3.3 /10
$0.03
Scorch the Fields

Scorch the Fields

Sorcery

Destroy target land. Scorch the Fields deals 1 damage to each Human creature.

0.7 /10
$0.03
Seismic Shift

Seismic Shift

Sorcery

Destroy target land. Up to two target creatures can't block this turn.

2.8 /10
$0.05
Seismic Spike

Seismic Spike

Sorcery

Destroy target land. Add .

4.9 /10
$0.23
Stone Rain

Stone Rain

Sorcery

Destroy target land.

5.9 /10
$0.44
Summon the School

Summon the School

Tribal Sorcery — Merfolk

Create two 1/1 blue Merfolk Wizard creature tokens.
Tap four untapped Merfolk you control: Return Summon the School from your graveyard to your hand.

4.1 /10
$0.23
Survey the Wreckage

Survey the Wreckage

Sorcery

Destroy target land. Create a 1/1 red Goblin creature token.

2.6 /10
$0.03
Tectonic Rift

Tectonic Rift

Sorcery

Destroy target land. Creatures without flying can't block this turn.

4.2 /10
$0.03
Vandalize

Vandalize

Sorcery

Choose one or both —
• Destroy target artifact.
• Destroy target land.

2.7 /10
$0.06
Cerebral Eruption

Cerebral Eruption

Sorcery

Target opponent reveals the top card of their library. Cerebral Eruption deals damage equal to the revealed card's mana value to that player and each creature that player controls. If a land card is revealed this way, return Cerebral Eruption to its owner's hand.

3.2 /10
$0.21
Incendiary Command

Incendiary Command

Sorcery

Choose two —
• Incendiary Command deals 4 damage to target player or planeswalker.
• Incendiary Command deals 2 damage to each creature.
• Destroy target nonbasic land.
• Each player discards all the cards in their hand, then draws that many cards.

7.9 /10
$1.34
Rousing Refrain

Rousing Refrain

Sorcery

Add for each card in target opponent's hand. Until end of turn, you don't lose this mana as steps and phases end. Exile Rousing Refrain with three time counters on it.
Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

9 /10
$1.30
Alchemists Greeting

Alchemist's Greeting

Sorcery

Alchemist's Greeting deals 4 damage to target creature.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

6.7 /10
$0.01
Arc Blade

Arc Blade

Sorcery

Arc Blade deals 2 damage to any target. Exile Arc Blade with three time counters on it.
Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

5.5 /10
$0.22
Daring Discovery

Daring Discovery

Sorcery

Up to three target creatures can't block this turn.
Discover 4. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

5.2 /10
$0.01
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