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Cards similar to Tower Above (400)

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Phytoburst

Phytoburst

Sorcery

Target creature gets +5/+5 until end of turn.

5.2 /10
$0.07
Unnatural Moonrise

Unnatural Moonrise

Sorcery

It becomes night. Until end of turn, target creature gets +1/+0 and gains trample and "Whenever this creature deals combat damage to a player, draw a card."
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

7.1 /10
$0.10
Vicious Betrayal

Vicious Betrayal

Sorcery

As an additional cost to cast this spell, sacrifice any number of creatures.
Target creature gets +2/+2 until end of turn for each creature sacrificed this way.

0.8 /10
$0.05
Wielding the Green Dragon

Wielding the Green Dragon

Sorcery

Target creature gets +4/+4 until end of turn.

0.5 /10
$4.89
Blessings of Nature

Blessings of Nature

Sorcery

Distribute four +1/+1 counters among any number of target creatures.
Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

4.7 /10
$0.17
Death Frenzy

Death Frenzy

Sorcery

All creatures get -2/-2 until end of turn. Whenever a creature dies this turn, you gain 1 life.

3.1 /10
$0.12
Hustle  Bustle

Hustle // Bustle

Instant // Sorcery

Target creature attacks or blocks this turn if able.

Bustle

Creatures you control get +2/+2 and gain trample until end of turn. You may turn a creature you control face up.

0.4 /10
$0.02
The Crowd Goes Wild

The Crowd Goes Wild

Sorcery

Assist (Another player can pay up to of this spell's cost. You choose the value of X.)
Support X. (Put a +1/+1 counter on each of up to X target creatures.)
Each creature with a +1/+1 counter on it gains trample until end of turn.

4.4 /10
$0.11
Titanic Ultimatum

Titanic Ultimatum

Sorcery

Until end of turn, creatures you control get +5/+5 and gain first strike, trample, and lifelink.

8.3 /10
$9.46
Amped Up

Amped Up

Sorcery

This spell costs less to cast for each electrical socket in a wall or floor you can see from your seat.
Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +3/+0 and gains haste.

0.1 /10
$0.03
Augmenter Pugilist  Echoing Equation

Augmenter Pugilist // Echoing Equation

Creature — Troll Druid // Sorcery (3/3)

Trample
As long as you control eight or more lands, Augmenter Pugilist gets +5/+5.

Echoing Equation

Choose target creature you control. Each other creature you control becomes a copy of it until end of turn, except those creatures aren't legendary.

7.3 /10
$0.14
Blizzard Brawl

Blizzard Brawl

Snow Sorcery

Choose target creature you control and target creature you don't control. If you control three or more snow permanents, the creature you control gets +1/+0 and gains indestructible until end of turn. Then those creatures fight each other. (Each deals damage equal to its power to the other.)

7.6 /10
$0.10
Camaraderie

Camaraderie

Sorcery

You gain X life and draw X cards, where X is the number of creatures you control. Creatures you control get +1/+1 until end of turn.

9.1 /10
$0.30
Planewide Celebration

Planewide Celebration

Sorcery

Choose four. You may choose the same mode more than once.
• Create a 2/2 Citizen creature token that's all colors.
• Return target permanent card from your graveyard to your hand.
• Proliferate.
• You gain 4 life.

8.6 /10
$0.94
Prepare  Fight

Prepare // Fight

Instant // Sorcery

Untap target creature. It gets +2/+2 and gains lifelink until end of turn.

Fight

Aftermath (Cast this spell only from your graveyard. Then exile it.)
Target creature you control fights target creature an opponent controls.

3.2 /10
$0.10
Primal Command

Primal Command

Sorcery

Choose two —
• Target player gains 7 life.
• Put target noncreature permanent on top of its owner's library.
• Target player shuffles their graveyard into their library.
• Search your library for a creature card, reveal it, put it into your hand, then shuffle.

8.4 /10
$0.70
Reaper of Night  Harvest Fear

Reaper of Night // Harvest Fear

Creature — Specter // Sorcery — Adventure (4/5)

Whenever Reaper of Night attacks, if defending player has two or fewer cards in hand, it gains flying until end of turn.

Harvest Fear

Target opponent discards two cards. (Then exile this card. You may cast the creature later from exile.)

2.9 /10
$0.02
Spreading Insurrection

Spreading Insurrection

Sorcery

Gain control of target creature you don't control until end of turn. Untap that creature. It gains haste until end of turn.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

5.9 /10
$0.05
Vengeful Regrowth

Vengeful Regrowth

Sorcery

Return up to three target land cards from your graveyard to the battlefield tapped. Create that many 4/2 green Plant Warrior creature tokens with reach.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

4 /10
$0.18
Verdant Confluence

Verdant Confluence

Sorcery

Choose three. You may choose the same mode more than once.
• Put two +1/+1 counters on target creature.
• Return target permanent card from your graveyard to your hand.
• Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

6.4 /10
$0.19
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