Creature — Human Rogue (0/1)
Damage that would reduce your life total to less than 1 reduces it to 1 instead.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Creature — Human Shaman (1/2)
If a creature dealt damage by Frostwielder this turn would die, exile it instead.
: Frostwielder deals 1 damage to any target.
Creature — Human Warrior (3/3)
Hellbent — Gathan Raiders gets +2/+2 as long as you have no cards in hand.
Morph—Discard a card. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Creature — Human Werewolf // Creature — Werewolf (5/4)
At the beginning of each upkeep, if no spells were cast last turn, transform Gatstaf Arsonists.
Gatstaf Ravagers
Menace (This creature can't be blocked except by two or more creatures.)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Gatstaf Ravagers.
Creature — Human Artificer (3/2)
When Geological Appraiser enters the battlefield, if you cast it, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Creature — Beast (4/4)
Trample
Bloodrush — , Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn.
Creature — Beast (4/4)
Whenever Gilded Cerodon attacks, if you control a Desert or there is a Desert card in your graveyard, target creature can't block this turn.
Creature — Elemental Shaman (3/1)
Haste
When Glarewielder enters the battlefield, up to two target creatures can't block this turn.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Creature — Gnoll (4/4)
This spell costs less to cast for each creature you attacked with this turn.
Double team
As long as it's your turn, Gnoll Hunting Party has first strike.
Creature — Gnoll (5/5)
This spell costs less to cast for each opponent who was dealt damage this turn.
Menace
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Creature — Goblin (2/2)
Whenever you cast a red spell, target creature can't block this turn.
Creature — Goblin Warrior Ally (3/2)
Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
Menace (This creature can't be blocked except by two or more creatures.)
Creature — Goblin Mutant (5/4)
When Goblin Goliath enters the battlefield, create a number of 1/1 red Goblin creature tokens equal to the number of opponents you have.
, : If a source you control would deal damage to an opponent this turn, it deals double that damage to that player instead.
Creature — Goblin Mutant (5/5)
Whenever Goblin Psychopath attacks or blocks, flip a coin. If you lose the flip, the next time it would deal combat damage this turn, it deals that damage to you instead.
Creature — Goblin Wizard (3/3)
When Goblin Researcher enters the battlefield, exile the top card of your library. During any turn you attacked with Goblin Researcher, you may play that card.
Creature — Goblin Warrior (2/2)
Say "Goblin S.W.A.T. Team": Put a +1/+1 counter on Goblin S.W.A.T. Team unless an opponent swats the table within five seconds. Activate only once each turn.
Creature — Goblin (1/1)
Whenever Goblin Snowman blocks, prevent all combat damage that would be dealt to and dealt by it this turn.
: Goblin Snowman deals 1 damage to target creature it's blocking.
Legendary Creature — Human Barbarian (3/3)
When Godo, Bandit Warlord enters the battlefield, you may search your library for an Equipment card, put it onto the battlefield, then shuffle.
Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.
Creature — Minotaur Warrior (3/3)
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)
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