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Cards similar to Trained Cheetah (400)

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Shifting Ceratops

Shifting Ceratops

Creature — Dinosaur (5/4)

This spell can't be countered.
Protection from blue (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything blue.)
: Shifting Ceratops gains your choice of reach, trample, or haste until end of turn.

8 /10
$0.14
Snapping Creeper

Snapping Creeper

Creature — Plant (2/3)

Landfall — Whenever a land enters the battlefield under your control, Snapping Creeper gains vigilance until end of turn.

1.4 /10
$0.04
Soltari Trooper

Soltari Trooper

Creature — Soltari Soldier (1/1)

Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Soltari Trooper attacks, it gets +1/+1 until end of turn.

4.3 /10
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Stinkdrinker Bandit

Stinkdrinker Bandit

Creature — Goblin Rogue (2/1)

Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)
Whenever a Rogue you control attacks and isn't blocked, it gets +2/+1 until end of turn.

7.4 /10
$0.09
Streetwise Negotiator

Streetwise Negotiator

Creature — Cat Citizen (0/2)

Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
This creature assigns combat damage equal to its toughness rather than its power.

3.2 /10
$0.01
Swift Warden

Swift Warden

Creature — Merfolk Warrior (3/3)

Flash
When Swift Warden enters the battlefield, target Merfolk you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

4.9 /10
$0.12
Swirling Spriggan

Swirling Spriggan

Creature — Goblin Shaman (3/3)

: Target creature you control becomes the color or colors of your choice until end of turn.

0.2 /10
$0.14
Task Force

Task Force

Creature — Human Rebel (1/3)

Whenever Task Force becomes the target of a spell or ability, it gets +0/+3 until end of turn.

3.1 /10
$0.06
Temur Charger

Temur Charger

Creature — Horse (3/1)

Morph—Reveal a green card in your hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Temur Charger is turned face up, target creature gains trample until end of turn.

5.2 /10
$0.09
Temur Sabertooth

Temur Sabertooth

Creature — Cat (4/3)

: You may return another creature you control to its owner's hand. If you do, Temur Sabertooth gains indestructible until end of turn.

9.7 /10
$1.28
The Foretold Soldier

The Foretold Soldier

Creature — Alien Zombie Soldier (6/6)

The Foretold Soldier must be blocked if able.
The Foretold Soldier can't be blocked by more than one creature.
Whenever The Foretold Soldier deals damage, exile it face down. It becomes foretold.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

5.1 /10
$0.16
The Long Reach of Night  Animus of Nights Reach

The Long Reach of Night // Animus of Night's Reach

Enchantment — Saga // Enchantment Creature — Spirit (0/0)

(As this Saga enters and after your draw step, add a lore counter.)
I, II — Each opponent sacrifices a creature unless they discard a card.
III — Exile this Saga, then return it to the battlefield transformed under your control.

Animus of Night's Reach

Menace (This creature can't be blocked except by two or more creatures.)
Whenever Animus of Night's Reach attacks, it gets +X/+0 until end of turn, where X is the number of creature cards in defending player's graveyard.

7.6 /10
$0.02
Tribal Forcemage

Tribal Forcemage

Creature — Elf Wizard (1/1)

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Tribal Forcemage is turned face up, creatures of the creature type of your choice get +2/+2 and gain trample until end of turn.

4.9 /10
$0.52
Tyrant Guard

Tyrant Guard

Creature — Tyranid (3/3)

Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
Shieldwall — Sacrifice Tyrant Guard: Creatures you control with counters on them gain hexproof and indestructible until end of turn.

8.5 /10
$0.26
Unseen Walker

Unseen Walker

Creature — Dryad (1/1)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
: Target creature gains forestwalk until end of turn.

1.9 /10
$0.28
Vitaspore Thallid

Vitaspore Thallid

Creature — Fungus (1/1)

At the beginning of your upkeep, put a spore counter on Vitaspore Thallid.
Remove three spore counters from Vitaspore Thallid: Create a 1/1 green Saproling creature token.
Sacrifice a Saproling: Target creature gains haste until end of turn.

7.3 /10
$0.33
Wicked Wolf

Wicked Wolf

Creature — Wolf (3/3)

When Wicked Wolf enters the battlefield, it fights up to one target creature you don't control.
Sacrifice a Food: Put a +1/+1 counter on Wicked Wolf. It gains indestructible until end of turn. Tap it.

6.7 /10
$0.16
Yasova Dragonclaw

Yasova Dragonclaw

Legendary Creature — Human Warrior (4/2)

Trample
At the beginning of combat on your turn, you may pay . If you do, gain control of target creature an opponent controls with power less than Yasova Dragonclaw's power until end of turn, untap that creature, and it gains haste until end of turn.

5.4 /10
$0.19
Akroan Hoplite

Akroan Hoplite

Creature — Human Soldier (1/2)

Whenever Akroan Hoplite attacks, it gets +X/+0 until end of turn, where X is the number of attacking creatures you control.

5.7 /10
$0.07
Alpine Houndmaster

Alpine Houndmaster

Creature — Human Warrior (2/2)

When Alpine Houndmaster enters the battlefield, you may search your library for a card named Alpine Watchdog and/or a card named Igneous Cur, reveal them, put them into your hand, then shuffle.
Whenever Alpine Houndmaster attacks, it gets +X/+0 until end of turn, where X is the number of other attacking creatures.

4.4 /10
$0.12
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