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Cards similar to Trained Condor (400)

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Aquamoeba

Aquamoeba

Creature — Elemental Beast (1/3)

Discard a card: Switch Aquamoeba's power and toughness until end of turn.

2.6 /10
$0.21
Araumi of the Dead Tide

Araumi of the Dead Tide

Legendary Creature — Merfolk Wizard (1/4)

, Exile cards from your graveyard equal to the number of opponents you have: Target creature card in your graveyard gains encore until end of turn. The encore cost is equal to its mana cost. (Exile the creature card and pay its mana cost: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

8 /10
$0.06
Aurelia Exemplar of Justice

Aurelia, Exemplar of Justice

Legendary Creature — Angel (2/5)

Flying
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white.

7.7 /10
$1.37
Aven Augur

Aven Augur

Creature — Bird Wizard (2/2)

Flying
Sacrifice Aven Augur: Return up to two target creatures to their owners' hands. Activate only during your upkeep.

1.7 /10
$0.11
Aven Courier

Aven Courier

Creature — Bird Advisor (1/1)

Flying
Whenever Aven Courier attacks, choose a counter on a permanent you control. Put a counter of that kind on target permanent you control if it doesn't have a counter of that kind on it.

6.6 /10
$0.22
Aven Fleetwing

Aven Fleetwing

Creature — Bird Soldier (2/2)

Flying
Hexproof (This creature can't be the target of spells or abilities your opponents control.)

2.8 /10
$0.06
Bill Ferny Bree Swindler

Bill Ferny, Bree Swindler

Legendary Creature — Human Rogue (2/1)

Whenever Bill Ferny, Bree Swindler becomes blocked, choose one —
• Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
• Target opponent gains control of target Horse you control. If they do, remove Bill Ferny from combat and create three Treasure tokens.

3.1 /10
$0.02
Brackwater Elemental

Brackwater Elemental

Creature — Elemental (4/4)

When Brackwater Elemental attacks or blocks, sacrifice it at the beginning of the next end step.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

0.8 /10
$0.16
Briarberry Cohort

Briarberry Cohort

Creature — Faerie Soldier (1/1)

Flying
Briarberry Cohort gets +1/+1 as long as you control another blue creature.

2.1 /10
$0.19
Canyon Crab

Canyon Crab

Creature — Crab (0/5)

: Canyon Crab gets +2/-2 until end of turn.
At the beginning of your end step, if you haven't cast a spell from your hand this turn, draw a card, then discard a card.

1 /10
$0.05
Chasm Drake

Chasm Drake

Creature — Drake (3/3)

Flying
Whenever Chasm Drake attacks, target creature you control gains flying until end of turn.

0.5 /10
$0.03
Chronatog

Chronatog

Creature — Atog (1/2)

: Chronatog gets +3/+3 until end of turn. You skip your next turn. Activate only once each turn.

3.9 /10
$3.31
Clambassadors

Clambassadors

Creature — Clamfolk (4/4)

Whenever Clambassadors deals damage to a player, choose an artifact, creature, or land you control. That player gains control of that permanent.

10 /10
$0.20
Corsairs of Umbar

Corsairs of Umbar

Creature — Human Pirate (3/3)

: Target Goblin, Orc, or Pirate can't be blocked this turn.
Whenever Corsairs of Umbar deals combat damage to a player, amass Orcs 3. (Put three +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

7.9 /10
$0.61
Cosima God of the Voyage  The Omenkeel

Cosima, God of the Voyage // The Omenkeel

Legendary Creature — God // Legendary Artifact — Vehicle (2/4)

At the beginning of your upkeep, you may exile Cosima. If you do, it gains "Whenever a land enters the battlefield under your control, if Cosima is exiled, you may put a voyage counter on it. If you don't, return Cosima to the battlefield with X +1/+1 counters on it and draw X cards, where X is the number of voyage counters on it."

The Omenkeel

Whenever a Vehicle you control deals combat damage to a player, that player exiles that many cards from the top of their library. You may play lands from among those cards for as long as they remain exiled.
Crew 1

8.7 /10
$0.34
Courtly Provocateur

Courtly Provocateur

Creature — Human Wizard (1/1)

: Target creature attacks this turn if able.
: Target creature blocks this turn if able.

3.2 /10
$0.17
Cunning Survivor

Cunning Survivor

Creature — Human Warrior (1/3)

Whenever you cycle or discard a card, Cunning Survivor gets +1/+0 until end of turn and can't be blocked this turn.

3.3 /10
$0.05
Cytoplast Manipulator

Cytoplast Manipulator

Creature — Human Wizard Mutant (0/0)

Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
, : Gain control of target creature with a +1/+1 counter on it for as long as Cytoplast Manipulator remains on the battlefield.

6 /10
$4.57
Diminisher Witch

Diminisher Witch

Creature — Human Warlock (3/2)

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
When Diminisher Witch enters the battlefield, if it was bargained, create a Cursed Role token attached to target creature an opponent controls. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)

1.8 /10
$0.01
Displacer Kitten

Displacer Kitten

Creature — Cat Beast (2/2)

Avoidance — Whenever you cast a noncreature spell, exile up to one target nonland permanent you control, then return that card to the battlefield under its owner's control.

9.8 /10
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