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Cards similar to Traitorous Blood (400)

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Circuits Act

Circuits Act

Sorcery

Roll three six-sided dice. For each different result, create a 1/1 white Clown Robot artifact creature token.

6.7 /10
$0.08
Delete

Delete

Sorcery

Delete deals X damage to each nonartifact creature and each player.

7.2 /10
$1.44
Desert Sandstorm

Desert Sandstorm

Sorcery

Desert Sandstorm deals 1 damage to each creature.

1.1 /10
$4.24
Devastating Dreams

Devastating Dreams

Sorcery

As an additional cost to cast this spell, discard X cards at random.
Each player sacrifices X lands. Devastating Dreams deals X damage to each creature.

3.2 /10
$0.82
Dragon Fodder

Dragon Fodder

Sorcery

Create two 1/1 red Goblin creature tokens.

9.4 /10
$0.07
Dragons Approach

Dragon's Approach

Sorcery

Dragon's Approach deals 3 damage to each opponent. You may exile Dragon's Approach and four cards named Dragon's Approach from your graveyard. If you do, search your library for a Dragon creature card, put it onto the battlefield, then shuffle.
A deck can have any number of cards named Dragon's Approach.

7.8 /10
$2.95
Ensnared by the Mara

Ensnared by the Mara

Sorcery

Each opponent faces a villainous choice — They exile cards from the top of their library until they exile a nonland card, then you may cast that card without paying its mana cost, or that player exiles the top four cards of their library and Ensnared by the Mara deals damage equal to the total mana value of those exiled cards to that player.

7.6 /10
$2.59
Essence Infusion

Essence Infusion

Sorcery

Put two +1/+1 counters on target creature. It gains lifelink until end of turn.

4.5 /10
$0.03
Evaporate

Evaporate

Sorcery

Evaporate deals 1 damage to each white and/or blue creature.

0.2 /10
$0.11
Expanded Anatomy

Expanded Anatomy

Sorcery — Lesson

Put two +1/+1 counters on target creature. It gains vigilance until end of turn.

6 /10
$0.03
First Day of Class

First Day of Class

Instant

Whenever a creature enters the battlefield under your control this turn, put a +1/+1 counter on it and it gains haste until end of turn.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

6.3 /10
$0.11
From the Ashes

From the Ashes

Sorcery

Destroy all nonbasic lands. For each land destroyed this way, its controller may search their library for a basic land card and put it onto the battlefield. Then each player who searched their library this way shuffles.

6.4 /10
$0.99
Galvanic Relay

Galvanic Relay

Sorcery

Exile the top card of your library. During your next turn, you may play that card.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)

7.8 /10
$0.04
Geosurge

Geosurge

Sorcery

Add . Spend this mana only to cast artifact or creature spells.

6.3 /10
$0.25
Goblin Gathering

Goblin Gathering

Sorcery

Create a number of 1/1 red Goblin creature tokens equal to two plus the number of cards named Goblin Gathering in your graveyard.

3.8 /10
$0.07
Goblin Offensive

Goblin Offensive

Sorcery

Create X 1/1 red Goblin creature tokens.

7.1 /10
$3.58
Highway Robbery

Highway Robbery

Sorcery

You may discard a card or sacrifice a land. If you do, draw two cards.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

4.4 /10
$0.09
Hordeling Outburst

Hordeling Outburst

Sorcery

Create three 1/1 red Goblin creature tokens.

9.3 /10
$0.16
HurlyBurly

Hurly-Burly

Sorcery

Choose one —
• Hurly-Burly deals 1 damage to each creature without flying.
• Hurly-Burly deals 1 damage to each creature with flying.

2.3 /10
$0.01
Illuminate History

Illuminate History

Sorcery — Lesson

Discard any number of cards, then draw that many cards. Then if there are seven or more cards in your graveyard, create a 3/2 red and white Spirit creature token.

5.1 /10
$0.07
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