Sorcery
Pigment Storm deals 5 damage to target creature. Excess damage is dealt to that creature's controller instead.
Sorcery
Target creature gets +3/+3 and gains horsemanship until end of turn. (It can't be blocked except by creatures with horsemanship.)
Sorcery
Rile deals 1 damage to target creature you control. That creature gains trample until end of turn.
Draw a card.
Sorcery
Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Choose two —
• Target creature gets +3/+3 and gains flying until end of turn.
• Return target creature card with mana value 2 or less from your graveyard to the battlefield.
• Target player draws a card and loses 1 life.
• Target opponent sacrifices a creature.
Sorcery
Turn to Slag deals 5 damage to target creature. Destroy all Equipment attached to that creature.
Sorcery
Target creature gets +3/+3 and gains flying until end of turn.
Whenever a Zombie enters the battlefield under your control, you may pay . If you do, return Unconventional Tactics from your graveyard to your hand.
Sorcery
Choose up to two target creature cards in your graveyard. An opponent chooses one of them. Return that card to your hand. Return the other to the battlefield under your control. It gains haste. Exile it at the beginning of the next end step.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Well Done deals 5 damage to target creature. If that creature is rare or mythic rare, Well Done deals 3 damage to that creature's controller.
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Untap target permanent and gain control of it until end of turn. It gains haste until end of turn.
Sorcery
Target creature gains trample and gets +X/+0 until end of turn, where X is 1 plus the number of cards named Ancestral Anger in your graveyard.
Draw a card.
Creature — Troll Druid // Sorcery (3/3)
Trample
As long as you control eight or more lands, Augmenter Pugilist gets +5/+5.
Echoing Equation
Choose target creature you control. Each other creature you control becomes a copy of it until end of turn, except those creatures aren't legendary.
Instant
Target creature gains trample until end of turn. When that creature becomes blocked this turn, it gets +1/+1 until end of turn for each creature blocking it.
Sorcery
As an additional cost to cast this spell, you may collect evidence 6. This spell costs less to cast if evidence was collected. (To collect evidence 6, exile cards with total mana value 6 or greater from your graveyard.)
Target creature you control gets +2/+0 until end of turn. It deals damage equal to its power to target creature you don't control.
Sorcery
Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
Boulder Salvo deals 4 damage to target creature.
Sorcery
Target creature gets +2/+0 until end of turn. Burning Cloak deals 2 damage to that creature.
Sorcery
Chandra's Flame Wave deals 2 damage to target player and each creature that player controls. Search your library and/or graveyard for a card named Chandra, Flame's Fury, reveal it, and put it into your hand. If you search your library this way, shuffle.
Sorcery
Target creature you control deals damage equal to its power to each other creature and each opponent.
Sorcery
Concussive Bolt deals 4 damage to target player or planeswalker.
Metalcraft — If you control three or more artifacts, creatures controlled by that player or by that planeswalker's controller can't block this turn.
Sorcery
Up to three target creatures can't block this turn. Goad them. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
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