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Cards similar to Treacherous Terrain (400)

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Tempt with Glory

Tempt with Glory

Sorcery

Tempting offer — Put a +1/+1 counter on each creature you control. Each opponent may put a +1/+1 counter on each creature they control. For each opponent who does, put a +1/+1 counter on each creature you control.

5.2 /10
$0.35
Thassas Bounty

Thassa's Bounty

Sorcery

Draw three cards. Target player mills three cards.

3 /10
$0.05
Time Stretch

Time Stretch

Sorcery

Target player takes two extra turns after this one.

9.1 /10
$4.24
Tunnel Vision

Tunnel Vision

Sorcery

Choose a card name. Target player reveals cards from the top of their library until a card with that name is revealed. If it is, that player puts the rest of the revealed cards into their graveyard and puts the card with the chosen name on top of their library. Otherwise, the player shuffles.

5.6 /10
$2.30
Twilights Call

Twilight's Call

Sorcery

You may cast Twilight's Call as though it had flash if you pay more to cast it. (You may cast it any time you could cast an instant.)
Each player returns all creature cards from their graveyard to the battlefield.

6.6 /10
$1.97
Virtue of Strength  Garenbrig Growth

Virtue of Strength // Garenbrig Growth

Enchantment // Sorcery — Adventure

If you tap a basic land for mana, it produces three times as much of that mana instead.

Garenbrig Growth

Return target creature or land card from your graveyard to your hand. (Then exile this card. You may cast the enchantment later from exile.)

9 /10
$6.79
Volcanic Eruption

Volcanic Eruption

Sorcery

Destroy X target Mountains. Volcanic Eruption deals damage to each creature and each player equal to the number of Mountains put into a graveyard this way.

1.2 /10
$0.32
Wits End

Wit's End

Sorcery

Target player discards their hand.

4.2 /10
$0.21
Worst Fears

Worst Fears

Sorcery

You control target player during that player's next turn. Exile Worst Fears. (You see all cards that player could see and make all decisions for the player.)

7.5 /10
$2.48
Zof Consumption  Zof Bloodbog

Zof Consumption // Zof Bloodbog

Sorcery // Land

Each opponent loses 4 life and you gain 4 life.

Zof Bloodbog

Zof Bloodbog enters the battlefield tapped.
: Add .

7 /10
$0.08
Corpse Explosion

Corpse Explosion

Sorcery

As an additional cost to cast this spell, exile a creature card from your graveyard.
Corpse Explosion deals damage equal to the exiled card's power to each creature and each planeswalker.

6.8 /10
$0.11
Widespread Brutality

Widespread Brutality

Sorcery

Amass Zombies 2, then the Army you amassed deals damage equal to its power to each non-Army creature. (To amass Zombies 2, put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

7.7 /10
$0.63
Ember Gale

Ember Gale

Sorcery

Creatures target player controls can't block this turn. Ember Gale deals 1 damage to each white and/or blue creature that player controls.

1.4 /10
$0.08
Goblin War Strike

Goblin War Strike

Sorcery

Goblin War Strike deals damage to target player or planeswalker equal to the number of Goblins you control.

8.5 /10
$3.58
Mob Justice

Mob Justice

Sorcery

Mob Justice deals damage to target player or planeswalker equal to the number of creatures you control.

7.1 /10
$0.65
Roiling Terrain

Roiling Terrain

Sorcery

Destroy target land, then Roiling Terrain deals damage to that land's controller equal to the number of land cards in that player's graveyard.

5 /10
$0.19
Rumbling Rockslide

Rumbling Rockslide

Sorcery

Rumbling Rockslide deals damage to target creature equal to the number of lands you control.

4.7 /10
$0.02
Scrapyard Salvo

Scrapyard Salvo

Sorcery

Scrapyard Salvo deals damage to target player or planeswalker equal to the number of artifact cards in your graveyard.

1.9 /10
$0.08
Seize the Spotlight

Seize the Spotlight

Sorcery

Each opponent chooses fame or fortune. For each player who chose fame, gain control of a creature that player controls until end of turn. Untap those creatures and they gain haste until end of turn. For each player who chose fortune, you draw a card and create a Treasure token.

9.1 /10
$6.82
Wheel of Misfortune

Wheel of Misfortune

Sorcery

Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.

9.8 /10
$4.30
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