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Cards similar to Trinket Mage (400)

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Sailor of Means

Sailor of Means

Creature — Human Pirate (1/4)

When Sailor of Means enters the battlefield, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")

6.6 /10
$0.02
Scholar of New Horizons

Scholar of New Horizons

Creature — Human Scout (1/1)

Scholar of New Horizons enters the battlefield with a +1/+1 counter on it.
, Remove a counter from a permanent you control: Search your library for a Plains card and reveal it. If an opponent controls more lands than you, you may put that card onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand. Then shuffle.

8.5 /10
$1.97
Scrapyard Recombiner

Scrapyard Recombiner

Artifact Creature — Construct (0/0)

Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
, Sacrifice an artifact: Search your library for a Construct card, reveal it, put it into your hand, then shuffle.

8.2 /10
$0.65
Sea Gate Oracle

Sea Gate Oracle

Creature — Human Wizard (1/3)

When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

8.4 /10
$0.17
Sibylline Soothsayer

Sibylline Soothsayer

Creature — Human Warlock (3/2)

Temporal Foresight — When Sibylline Soothsayer enters the battlefield, reveal cards from the top of your library until you reveal a nonland card with mana value 3 or greater. Exile that card with three time counters on it. If it doesn't have suspend, it gains suspend. Put the rest of the revealed cards on the bottom of your library in a random order.

6 /10
$0.16
Silvergill Adept

Silvergill Adept

Creature — Merfolk Wizard (2/1)

As an additional cost to cast this spell, reveal a Merfolk card from your hand or pay .
When Silvergill Adept enters the battlefield, draw a card.

7.1 /10
$0.18
Slithermuse

Slithermuse

Creature — Elemental (3/3)

When Slithermuse leaves the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

5 /10
$0.64
Solemn Simulacrum

Solemn Simulacrum

Artifact Creature — Golem (2/2)

When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When Solemn Simulacrum dies, you may draw a card.

10 /10
$0.74
Steamcore Scholar

Steamcore Scholar

Creature — Weird Detective (2/2)

Flying, vigilance
When Steamcore Scholar enters the battlefield, draw two cards. Then discard two cards unless you discard an instant or sorcery card or a creature card with flying.

3.6 /10
$0.45
Steelshaper Apprentice

Steelshaper Apprentice

Creature — Human Soldier (1/3)

, , Return Steelshaper Apprentice to its owner's hand: Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.

3.9 /10
$0.49
Stern Mentor

Stern Mentor

Creature — Human Wizard (2/2)

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Stern Mentor is paired with another creature, each of those creatures has ": Target player mills two cards."

1.5 /10
$0.16
Tandem Lookout

Tandem Lookout

Creature — Human Scout (2/1)

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card."

9 /10
$0.47
Thayan Evokers

Thayan Evokers

Creature — Human Wizard (1/1)

Double team
When Thayan Evokers enters the battlefield, conjure a card named Lightning Bolt into your hand, then discard a card.
Whenever you conjure one or more cards, put a +1/+1 counter on Thayan Evokers.

10 /10
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Tower Geist

Tower Geist

Creature — Spirit (2/2)

Flying
When Tower Geist enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.

2.3 /10
$0.10
Whirler Rogue

Whirler Rogue

Creature — Human Rogue Artificer (2/2)

When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.
Tap two untapped artifacts you control: Target creature can't be blocked this turn.

9.3 /10
$0.08
Zephyr Singer

Zephyr Singer

Creature — Siren Pirate (3/4)

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Flying, vigilance
When Zephyr Singer enters the battlefield, put a flying counter on each creature that convoked it.

7.4 /10
$0.22
Academy Researchers

Academy Researchers

Creature — Human Wizard (2/2)

When Academy Researchers enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Academy Researchers.

2.5 /10
$0.27
Aether Channeler

Aether Channeler

Creature — Human Wizard (2/1)

When Aether Channeler enters the battlefield, choose one —
• Create a 1/1 white Bird creature token with flying.
• Return another target nonland permanent to its owner's hand.
• Draw a card.

9.3 /10
$0.65
Aether Swooper

Aether Swooper

Creature — Vedalken Artificer (1/2)

Flying
When Aether Swooper enters the battlefield, you get (two energy counters).
Whenever Aether Swooper attacks, you may pay . If you do, create a 1/1 colorless Servo artifact creature token.

4.4 /10
$0.04
Amphin Mutineer

Amphin Mutineer

Creature — Salamander Pirate (3/3)

When Amphin Mutineer enters the battlefield, exile up to one target non-Salamander creature. That creature's controller creates a 4/3 blue Salamander Warrior creature token.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

9.2 /10
$0.06
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