Creature — Dinosaur Spirit (1/1)
Flying
Sacrifice Pteron Ghost: Regenerate target artifact.
Creature — Licid (1/1)
, : Quickening Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect.
Enchanted creature has first strike.
Creature — Human Wizard (2/1)
When Raffine's Informant enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Creature — Human Rebel (1/2)
, : Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
Creature — Rabbit Unicorn (0/0)
Regal Bunnicorn's power and toughness are each equal to the number of nonland permanents you control.
Creature — Human Soldier (2/2)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
When Relic Seeker becomes renowned, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
Creature — Spirit Cleric (2/1)
Flying
Sacrifice Remorseful Cleric: Exile target player's graveyard.
Creature — Elemental Spirit (2/2)
Flash
Natural Shelter — When Rescuer Chwinga enters the battlefield, you may return another permanent you control to its owner's hand.
Creature — Human Soldier (1/1)
Flash
When Resolute Reinforcements enters the battlefield, create a 1/1 white Soldier creature token.
Creature — Dwarf Artificer (2/1)
, Sacrifice Restoration Specialist: Return up to one target artifact card and up to one target enchantment card from your graveyard to your hand.
Creature — Unicorn (2/3)
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Revered Unicorn leaves the battlefield, you gain life equal to the number of age counters on it.
Creature — Unicorn (2/2)
Sacrifice Ronom Unicorn: Destroy target enchantment.
Creature — Spirit (1/1)
, : Exile target land you control, then return it to the battlefield under your control.
Creature — Elf Warrior (2/2)
, : Safehold Sentry gets +0/+2 until end of turn. ( is the untap symbol.)
Creature — Human Cleric (1/1)
: Prevent the next 1 damage that would be dealt to any target this turn.
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