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Cards similar to Turn the Tide (400)

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Beyeen Veil  Beyeen Coast

Beyeen Veil // Beyeen Coast

Instant // Land

Creatures your opponents control get -2/-0 until end of turn.

Beyeen Coast

Beyeen Coast enters the battlefield tapped.
: Add .

6.8 /10
$0.05
Eliminate the Impossible

Eliminate the Impossible

Instant

Investigate. Creatures your opponents control get -2/-0 until end of turn. If any of them are suspected, they're no longer suspected. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

1.7 /10
$0.01
Hampering Snare

Hampering Snare

Instant

Creatures your opponents control get -2/-0 until end of turn.
Cycling (, Discard this card: Draw a card.)

2.6 /10
$0.02
Blinding Spray

Blinding Spray

Instant

Creatures your opponents control get -4/-0 until end of turn.
Draw a card.

1.4 /10
$0.05
Hysterical Blindness

Hysterical Blindness

Instant

Creatures your opponents control get -4/-0 until end of turn.

1.1 /10
$0.04
Roilmages Trick

Roilmage's Trick

Instant

Converge — Creatures your opponents control get -X/-0 until end of turn, where X is the number of colors of mana spent to cast this spell.
Draw a card.

0.8 /10
$0.04
Uncomfortable Chill

Uncomfortable Chill

Instant

Creatures your opponents control get -2/-0 until end of turn.
Draw a card.

1.7 /10
$0.01
Unnerving Assault

Unnerving Assault

Instant

Creatures your opponents control get -1/-0 until end of turn if was spent to cast this spell, and creatures you control get +1/+0 until end of turn if was spent to cast this spell. (Do both if was spent.)

0.3 /10
$0.16
Crypsis

Crypsis

Instant

Target creature you control gains protection from creatures your opponents control until end of turn. Untap it.

4.7 /10
$0.03
Cower in Fear

Cower in Fear

Instant

Creatures your opponents control get -1/-1 until end of turn.

2.8 /10
$0.05
Glint

Glint

Instant

Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

3.6 /10
--
Lazotep Plating

Lazotep Plating

Instant

Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
You and permanents you control gain hexproof until end of turn. (You and they can't be the targets of spells or abilities your opponents control.)

9.3 /10
$0.78
Make Obsolete

Make Obsolete

Instant

Creatures your opponents control get -1/-1 until end of turn.

2.9 /10
$0.08
Profit  Loss

Profit // Loss

Instant // Instant

Creatures you control get +1/+1 until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)

Loss

Creatures your opponents control get -1/-1 until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)

1.9 /10
$0.06
Sea Hag  Aquatic Ingress

Sea Hag // Aquatic Ingress

Creature — Hag // Instant — Adventure (3/5)

When Sea Hag enters the battlefield, creatures your opponents control get -4/-0 until end of turn.

Aquatic Ingress

Up to two target creatures each get +1/+0 until end of turn and can't be blocked this turn. (Then exile this card. You may cast the creature later from exile.)

5.8 /10
$0.05
Suffocating Fumes

Suffocating Fumes

Instant

Creatures your opponents control get -1/-1 until end of turn.
Cycling (, Discard this card: Draw a card.)

3.8 /10
$0.14
Water Wings

Water Wings

Instant

Until end of turn, target creature you control has base power and toughness 4/4 and gains flying and hexproof. (It can't be the target of spells or abilities your opponents control.)

4.8 /10
$0.02
Absorb Identity

Absorb Identity

Instant

Return target creature to its owner's hand. You may have Shapeshifters you control become copies of that creature until end of turn.

5.4 /10
$0.09
Arcane Subtraction

Arcane Subtraction

Instant

Target creature gets -4/-0 until end of turn.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

2 /10
$0.01
Dance of the Skywise

Dance of the Skywise

Instant

Until end of turn, target creature you control becomes a blue Dragon Illusion with base power and toughness 4/4, loses all abilities, and gains flying.

1.6 /10
$0.16
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