Creature — Beast // Creature — Beast Horror (4/4)
Trample, haste
: Transform Ulvenwald Oddity.
Ulvenwald Behemoth
Trample, haste
Other creatures you control get +1/+1 and have trample and haste.
Creature — Hydra (0/0)
Vastwood Hydra enters the battlefield with X +1/+1 counters on it.
When Vastwood Hydra dies, you may distribute a number of +1/+1 counters equal to the number of +1/+1 counters on Vastwood Hydra among any number of creatures you control.
Creature — Elk Mutant (2/2)
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever Watchful Radstag evolves, create a token that's a copy of it.
Creature — Human Werewolf (3/3)
Pack tactics — Whenever Werewolf Pack Leader attacks, if you attacked with creatures with total power 6 or greater this combat, draw a card.
: Until end of turn, Werewolf Pack Leader has base power and toughness 5/3, gains trample, and isn't a Human.
Legendary Creature — Bear Warrior (2/2)
This spell can't be countered.
Vigilance, reach, trample
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Choose a Background (You can have a Background as a second commander.)
Legendary Creature — Giant Noble (0/0)
Yorvo, Lord of Garenbrig enters the battlefield with four +1/+1 counters on it.
Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on Yorvo. Then if that creature's power is greater than Yorvo's power, put another +1/+1 counter on Yorvo.
Creature — Dog Shaman (2/1)
At the beginning of your upkeep, draw a card if you control the creature with the greatest toughness or tied for the greatest toughness.
Legendary Creature — Human Rebel (2/2)
Nitro-9 — Whenever Ace, Fearless Rebel attacks, you may sacrifice an artifact. When you do, put a +1/+1 counter on Ace, Fearless Rebel, then it fights up to one target creature defending player controls.
Doctor's companion (You can have two commanders if the other is the Doctor.)
Creature — Elf Shaman (2/3)
At the beginning of your end step, put a +1/+1 counter on target Beast creature you control.
Creature — Dog Archer (3/4)
Reach (This creature can block creatures with flying.)
Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
Creature — Dog Shaman (2/1)
Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
When Ainok Survivalist is turned face up, destroy target artifact or enchantment an opponent controls.
Creature — Elf Soldier (2/2)
Trample
At the beginning of combat on your turn, if you control an Ajani planeswalker, put a +1/+1 counter on Ajani's Comrade.
Creature — Plant Warlock (3/2)
Trample
When Aloe Alchemist becomes plotted, target creature gets +3/+2 and gains trample until end of turn.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature — Human Wizard (2/2)
Kicker and/or (You may pay an additional and/or as you cast this spell.)
When Ana Battlemage enters the battlefield, if it was kicked with its kicker, target player discards three cards.
When Ana Battlemage enters the battlefield, if it was kicked with its kicker, tap target untapped creature and that creature deals damage equal to its power to its controller.
Legendary Creature — Wolf Beast (4/4)
As long as it's your turn, commanders you control have indestructible. (Effects that say "destroy" don't destroy them. A creature with indestructible can't be destroyed by damage.)
Partner (You can have two commanders if both have partner.)
Creature — Human Rogue (2/2)
Antique Collector can't be blocked by creatures with power 2 or less.
When Antique Collector enters the battlefield, creatures you control perpetually gain "When this creature dies, you may shuffle it into its owner's library if it's in your graveyard. If you do, investigate."
Creature — Human Archer (1/4)
Reach
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
Creature — Elf Artificer Druid (2/3)
Landfall — Whenever a land enters the battlefield under your control, you get (an energy counter).
Pay : Create a 6/6 colorless Beast artifact creature token.
Creature — Troll Druid // Sorcery (3/3)
Trample
As long as you control eight or more lands, Augmenter Pugilist gets +5/+5.
Echoing Equation
Choose target creature you control. Each other creature you control becomes a copy of it until end of turn, except those creatures aren't legendary.
Creature — Human Druid (2/3)
You may look at the top card of your library any time.
You may play lands from the top of your library.
Coven — As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library.
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