Creature — Human Soldier (1/2)
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
Whenever Savior of Ollenbock trains, exile up to one other target creature from the battlefield or creature card from a graveyard.
When Savior of Ollenbock leaves the battlefield, put the exiled cards onto the battlefield under their owners' control.
Legendary Creature — Bird Cleric // Legendary Creature — Hum (1/1)
Flying, vigilance
: Put a +1/+1 counter on each creature that entered the battlefield under your control this turn.
Embrose, Dean of Shadow
: Put a +1/+1 counter on another target creature, then Embrose, Dean of Shadow deals 2 damage to that creature.
Whenever a creature you control with a +1/+1 counter on it dies, draw a card.
Creature — Bird (3/3)
Flying
Whenever Aetherstorm Roc or another creature enters the battlefield under your control, you get (an energy counter).
Whenever Aetherstorm Roc attacks, you may pay . If you do, put a +1/+1 counter on it and tap up to one target creature defending player controls.
Creature — Human Cleric (1/1)
Flying
When Airlift Chaplain enters the battlefield, mill three cards. You may put a Plains card or a creature card with mana value 3 or less from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Airlift Chaplain. (To mill a card, put the top card of your library into your graveyard.)
Legendary Creature — Human Monk (3/3)
When Alharu, Solemn Ritualist enters the battlefield, put a +1/+1 counter on each of up to two other target creatures.
Whenever a nontoken creature you control with a +1/+1 counter on it dies, create a 1/1 white Spirit creature token with flying.
Partner (You can have two commanders if both have partner.)
Creature — Human Cleric (1/4)
Whenever an Angel enters the battlefield under your control, you gain 4 life.
Whenever an Angel you control dies, create a 1/1 white Spirit creature token with flying.
Creature — Cat (3/5)
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Lifelink
Whenever this creature mutates, create two 1/1 white Cat creature tokens with lifelink.
Legendary Creature — Vampire Knight (1/1)
Lifelink
Whenever another creature dies, put a +1/+1 counter on Elenda, the Dusk Rose.
When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power.
Creature — Gnome Soldier (2/2)
Whenever another creature you control leaves the battlefield, put a +1/+1 counter on Flaming Fist Officer.
Creature — Kithkin Soldier (2/1)
When Kinsbaile Courier enters the battlefield, put a +1/+1 counter on target creature.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature — Human Cleric (2/1)
Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
Creature — Dwarf Soldier (1/1)
Whenever another creature you control leaves the battlefield, put a +1/+1 counter on Ninth Bridge Patrol.
Creature — Spirit Nomad (0/0)
Phantom Nomad enters the battlefield with two +1/+1 counters on it.
If damage would be dealt to Phantom Nomad, prevent that damage. Remove a +1/+1 counter from Phantom Nomad.
Legendary Artifact Creature — Robot // Legendary Artifact — (3/3)
More Than Meets the Eye (You may cast this card converted for .)
Whenever Prowl attacks, exile up to one other target tapped creature or Vehicle. For as long as that card remains exiled, its owner may play it.
Whenever a player plays a card exiled with Prowl, you draw a card and convert Prowl.
Prowl, Pursuit Vehicle
Living metal (As long as it's your turn, this Vehicle is also a creature.)
Whenever another creature or Vehicle enters the battlefield under your control, put a +1/+1 counter on Prowl. If this is the second time this ability has resolved this turn, convert Prowl.
Creature — Angel Warrior (3/3)
Flying
When Resplendent Marshal enters the battlefield or dies, you may exile another creature card from your graveyard. When you do, put a +1/+1 counter on each creature you control other than Resplendent Marshal that shares a creature type with the exiled card.
Legendary Creature — Halfling Peasant (1/1)
When Rosie Cotton of South Lane enters the battlefield, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
Whenever you create a token, put a +1/+1 counter on target creature you control other than Rosie.
Creature — Human Knight (2/3)
Vigilance
Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Savior of the Sleeping.
Creature — Elemental (0/0)
Flying
Shinewend enters the battlefield with a +1/+1 counter on it.
, Remove a +1/+1 counter from Shinewend: Destroy target enchantment.
Creature — Human Soldier (2/2)
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
Whenever another nontoken Soldier you control dies, create a 1/1 colorless Soldier artifact creature token.
Creature — Human Cleric (2/2)
Enchantment spells you cast cost less to cast.
Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Starfield Mystic.
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