Creature — Giant (4/4)
If Cunning Giant is unblocked, you may have it assign its combat damage to a creature defending player controls.
Creature — Cyclops (3/4)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Cyclops Tyrant can't block creatures with power 2 or less.
Creature — Human Warrior (2/2)
Haste
When Daybreak Combatants enters the battlefield, target creature gets +2/+0 until end of turn.
Creature — Dragon (6/6)
Flying, trample
Double strike (This creature deals both first-strike and regular combat damage.)
At the beginning of your upkeep, sacrifice Dragon Tyrant unless you pay .
: Dragon Tyrant gets +1/+0 until end of turn.
Creature — Trilobite Beast (3/3)
Whenever Electryte deals combat damage to defending player, it deals damage equal to its power to each blocking creature.
Creature — Hellion (4/5)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
If another red source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.
Creature — Vampire (4/4)
Menace (This creature can't be blocked except by two or more creatures.)
When Falkenrath Celebrants enters the battlefield, create two Blood tokens. (They're artifacts with ", , Discard a card, Sacrifice this artifact: Draw a card.")
Creature — Wolf (5/3)
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
At the beginning of combat on your turn, another target creature you control gains melee until end of turn. (If a creature has multiple instances of melee, each triggers separately.)
Creature — Bird Spirit (3/3)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Fire-Omen Crane attacks, it deals 1 damage to target creature an opponent controls.
Creature — Phoenix (3/2)
Flying
If Firestorm Phoenix would die, return it to its owner's hand instead. Until that player's next turn, that player plays with that card revealed in their hand and can't play it.
Creature — Human Warrior (3/3)
Whenever Flamerush Rider attacks, create a token that's a copy of another target attacking creature and that's tapped and attacking. Exile the token at end of combat.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Creature — Rhino Warrior (4/4)
Whenever Freelance Muscle attacks or blocks, it gets +X/+X until end of turn, where X is the greatest power and/or toughness among other creatures you control.
Creature — Zombie Minotaur Warrior (3/3)
Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.)
: Frontline Devastator gets +1/+0 until end of turn.
Legendary Creature — Angel (4/4)
At the beginning of your upkeep, choose flying, first strike, trample, or rampage 3. Gabriel Angelfire gains that ability until your next upkeep. (Whenever a creature with rampage 3 becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.)
Creature — Elk Beast (5/4)
Whenever Gang of Elk becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.
Creature — Human Wizard (1/2)
Kicker (You may pay an additional as you cast this spell.)
When Ghitu Amplifier enters the battlefield, if it was kicked, return target creature an opponent controls to its owner's hand.
Whenever you cast an instant or sorcery spell, Ghitu Amplifier gets +2/+0 until end of turn.
Artifact Creature — Golem (3/4)
Whenever another artifact enters the battlefield under your control, Glassdust Hulk gets +1/+1 until end of turn and can't be blocked this turn.
Cycling (, Discard this card: Draw a card.)
Creature — Gnoll (5/5)
This spell costs less to cast for each opponent who was dealt damage this turn.
Menace
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Creature — Goblin Warrior (2/2)
Other Goblin creatures you control attack each combat if able.
At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste.
Whenever Goblin Rabblemaster attacks, it gets +1/+0 until end of turn for each other attacking Goblin.
Legendary Creature — Human Barbarian (3/3)
When Godo, Bandit Warlord enters the battlefield, you may search your library for an Equipment card, put it onto the battlefield, then shuffle.
Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.
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