Creature — Snake Ninja (2/1)
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Coiling Stalker deals combat damage to a player, put a +1/+1 counter on target creature you control that doesn't have a +1/+1 counter on it.
Creature — Merfolk Scout (2/3)
Whenever Deeproot Wayfinder deals combat damage to a player or battle, surveil 1, then you may return a land card from your graveyard to the battlefield tapped. (To surveil 1, look at the top card of your library. You may put that card into your graveyard.)
Creature — Spirit (2/2)
, Sacrifice Enigma Eidolon: Target player mills three cards.
Whenever you cast a multicolored spell, you may return Enigma Eidolon from your graveyard to your hand.
Enchantment — Saga // Enchantment Creature — Moonfolk (0/0)
(As this Saga enters and after your draw step, add a lore counter.)
I — Return up to one target creature or planeswalker to its owner's hand.
II — Return an artifact card from your graveyard to your hand. If you can't, draw a card.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Living Breakthrough
Flying
Whenever you cast a spell, your opponents can't cast spells with the same mana value as that spell until your next turn.
Creature — Spirit (3/5)
Flying
Whenever Kami of the Honored Dead is dealt damage, you gain that much life.
Soulshift 6 (When this creature dies, you may return target Spirit card with mana value 6 or less from your graveyard to your hand.)
Creature — Spirit (4/4)
At the beginning of your upkeep, sacrifice Kami of the Tended Garden unless you pay .
Soulshift 3 (When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.)
Legendary Creature — Human Artificer (3/3)
Whenever Loran, Disciple of History or another legendary creature enters the battlefield under your control, return target artifact card from your graveyard to your hand.
Creature — Spirit (1/4)
Sacrifice Moonlit Strider: Target creature you control gains protection from the color of your choice until end of turn.
Soulshift 3 (When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.)
Creature — Ogre Spirit (0/4)
Creatures can't attack planeswalkers you control unless their controller pays for each creature they control that's attacking a planeswalker you control.
, Exile Onakke Oathkeeper from your graveyard: Return target planeswalker card from your graveyard to the battlefield.
Creature — Beast (5/5)
Whenever another creature with power 5 or greater enters the battlefield under your control, you may return target creature card from your graveyard to your hand.
Creature — Devil (3/3)
Haste
Echo—Discard a card. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Creature — Spirit (3/3)
, Sacrifice Rootrunner: Put target land on top of its owner's library.
Soulshift 3 (When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.)
Legendary Creature — Bear Druid (4/4)
Whenever Ruxa, Patient Professor enters the battlefield or attacks, return target creature card with no abilities from your graveyard to your hand.
Creatures you control with no abilities get +1/+1.
For each creature you control with no abilities, you may have that creature assign its combat damage as though it weren't blocked.
Creature — Elemental Snake // Sorcery — Adventure (2/1)
Whenever an opponent casts a spell with mana value 3 or less, Scalding Viper deals 1 damage to that player.
Steam Clean
Return target nonland permanent to its owner's hand. (Then exile this card. You may cast the creature later from exile.)
Creature — Human Knight (2/2)
Menace
At the beginning of your upkeep, each player draws a card and loses 1 life.
Creature — Elf Druid (3/3)
Whenever one or more land cards are put into your graveyard from anywhere, create a 0/1 green Plant creature token.
, Sacrifice three creatures: Return target land card from your graveyard to your hand.
Creature — Vampire Noble (2/2)
Menace (This creature can't be blocked except by two or more creatures.)
When Vampire Socialite enters the battlefield, if an opponent lost life this turn, put a +1/+1 counter on each other Vampire you control.
As long as an opponent lost life this turn, each other Vampire you control enters the battlefield with an additional +1/+1 counter on it.
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