Creature — Nightstalker (3/2)
When Brutal Nightstalker enters the battlefield, you may have target opponent discard a card.
Creature — Vampire Warlock (2/1)
When Callous Bloodmage enters the battlefield, choose one —
• Create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."
• You draw a card and you lose 1 life.
• Exile target player's graveyard.
Creature — Imp (2/3)
Flying
When Carrion Imp enters the battlefield, you may exile target creature card from a graveyard. If you do, you gain 2 life.
Creature — Zombie // Creature — Zombie (1/5)
At the beginning of combat on your turn, if you control three or more creatures that each have toughness greater than their power, transform Catapult Fodder.
Catapult Captain
, , Sacrifice another creature: Target opponent loses life equal to the sacrificed creature's toughness.
Artifact Creature — Equipment Insect (2/2)
Whenever Chainflail Centipede or equipped creature attacks, it gets +2/+0 until end of turn.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Creature — Skeleton Mercenary (3/1)
When Charred Graverobber enters the battlefield, return target outlaw card from your graveyard to your hand.
Escape—, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Charred Graverobber escapes with a +1/+1 counter on it.
Creature — Rat (2/2)
When Chittering Rats enters the battlefield, target opponent puts a card from their hand on top of their library.
Creature — Vampire (3/3)
Deathtouch
When Citystalker Connoisseur enters the battlefield, target opponent discards a nonland card with the greatest mana value among cards in their hand. Create a Blood token.
Creature — Zombie Cleric (4/2)
When Custodi Lich enters the battlefield, you become the monarch.
Whenever you become the monarch, target player sacrifices a creature.
Creature — Zombie (2/2)
When Dakmor Ghoul enters the battlefield, target opponent loses 2 life and you gain 2 life.
Creature — Human Warlock (0/4)
When Dawnhart Mentor enters the battlefield, create a 1/1 white Human creature token.
Coven — : Target creature you control gets +3/+3 and gains trample until end of turn. Activate only if you control three or more creatures with different powers.
Creature — Beholder Skeleton (4/6)
Menace
Negative Energy Cone — Whenever an attacking creature you control or a blocking creature an opponent controls dies, create a 2/2 black Zombie creature token.
: Return Death Tyrant from your graveyard to the battlefield tapped.
Creature — Phyrexian Horror (4/4)
Menace
As an additional cost to cast black permanent spells, you may pay 2 life. Those spells cost less to cast if you paid life this way. This effect reduces only the amount of black mana you pay.
Whenever you cast a black permanent spell, target creature you control gets +1/+1 and gains menace until end of turn.
Creature — Demon (5/4)
Flying
When Demonlord of Ashmouth enters the battlefield, exile it unless you sacrifice another creature.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Creature — Bat (3/3)
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flash
Flying
Whenever this creature mutates, destroy target creature or planeswalker an opponent controls.
Creature — Human Cleric (1/3)
When Disciple of Phenax enters the battlefield, target player reveals a number of cards from their hand equal to your devotion to black. You choose one of them. That player discards that card. (Each in the mana costs of permanents you control counts toward your devotion to black.)
Creature — Eldrazi Drone (4/1)
When Dread Drone enters the battlefield, create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add ."
Creature — Faerie Wizard (2/2)
Flying
Whenever you cast a spell during an opponent's turn, you may have target creature get -1/-1 until end of turn.
Creature — Elf Druid (2/2)
When Drey Keeper enters the battlefield, create two 1/1 green Squirrel creature tokens.
: Squirrels you control get +1/+0 and gain menace until end of turn.
Creature — Dwarf Shaman (2/2)
When Duergar Hedge-Mage enters the battlefield, if you control two or more Mountains, you may destroy target artifact.
When Duergar Hedge-Mage enters the battlefield, if you control two or more Plains, you may destroy target enchantment.
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