Creature — Archon (2/3)
Flying
Each player can't cast more than one spell each turn.
Nonbasic lands your opponents control enter the battlefield tapped.
Creature — Fox (1/1)
Arctic Foxes can't be blocked by creatures with power 2 or greater as long as defending player controls a snow land.
Creature — Orc Knight (2/2)
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
When Argivian Cavalier enters the battlefield, create a 1/1 white Soldier creature token.
Creature — Sliver (2/2)
All Sliver creatures have ": This creature gets +0/+1 until end of turn."
Creature — Phyrexian Kor (2/2)
Flying
Whenever Attentive Skywarden deals combat damage to a player or battle, transform up to one target Incubator token you control.
Creature — Human Soldier (2/2)
Metalcraft — Auriok Edgewright has double strike as long as you control three or more artifacts.
Creature — Human Soldier (1/1)
Equip costs you pay cost less.
As long as Auriok Steelshaper is equipped, each creature you control that's a Soldier or a Knight gets +1/+1.
Creature — Human Soldier (1/1)
Metalcraft — As long as you control three or more artifacts, Auriok Sunchaser gets +2/+2 and has flying.
Creature — Human Wizard (2/3)
Flying
: Attach target Equipment you control to target creature you control.
Creature — Elf Warrior (3/2)
Whenever Aurora Champion attacks, if your team controls another Warrior, tap target creature.
Creature — Bird Soldier (2/3)
Flying
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Aven Liberator is turned face up, target creature you control gains protection from the color of your choice until end of turn.
Creature — Bird Soldier (1/1)
Flying
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Creature — Bird Soldier (2/0)
Flying
Domain — Aven Trailblazer's toughness is equal to the number of basic land types among lands you control.
Creature — Human Spellshaper (1/1)
, , Discard a card: Exile target attacking creature. Its controller gains life equal to its toughness.
Creature — Dwarf Artificer (2/2)
When Aviary Mechanic enters the battlefield, you may return another permanent you control to its owner's hand.
Creature — Human Knight (2/2)
Aysen Crusader's power and toughness are each equal to 2 plus the number of Soldiers and Warriors you control.
Creature — Human Soldier (2/1)
When Azorius Arrester enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
Creature — Human Wizard (2/2)
When Azorius Justiciar enters the battlefield, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)
Legendary Creature — Human Soldier (2/4)
Vigilance
Creatures can't attack you or planeswalkers you control unless their controller pays for each of those creatures.
Creature — Kithkin Soldier (2/2)
First strike
Ballynock Cohort gets +1/+1 as long as you control another white creature.
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