Creature — Illusion (3/3)
Flying; fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Creature — Phyrexian Zombie Mercenary (1/1)
When Phyrexian Driver enters the battlefield, other Mercenary creatures get +1/+1 until end of turn.
Creature — Phyrexian Horror (3/3)
Flying, trample
At the beginning of your upkeep, exile the top card of your library and balance it on your body.
When a balanced card falls or touches another balanced card, sacrifice Phyrexian Librarian.
Creature — Phyrexian Horror (5/5)
Trample
Whenever a source deals damage to Phyrexian Obliterator, that source's controller sacrifices that many permanents.
Creature — Scorpion (1/1)
Whenever Pit Scorpion deals damage to a player, that player gets a poison counter. (A player with ten or more poison counters loses the game.)
Creature — Minotaur Cleric (4/2)
Whenever you cycle or discard a card, Pitiless Vizier gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)
Creature — Demon (3/3)
Flying
Rot Fly — If an opponent would gain life, that player loses that much life instead.
Creature — Phyrexian Carrier (2/2)
Deathtouch
As Plague Engineer enters the battlefield, choose a creature type.
Creatures of the chosen type your opponents control get -1/-1.
Creature — Nightmare Horse (2/2)
Plague Mare can't be blocked by white creatures.
When Plague Mare enters the battlefield, creatures your opponents control get -1/-1 until end of turn.
Creature — Rat (0/0)
Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield.
Creature — Phyrexian Horror (2/2)
At the beginning of your upkeep, Plague Spitter deals 1 damage to each creature and each player.
When Plague Spitter dies, it deals 1 damage to each creature and each player.
Creature — Astartes Warrior (3/2)
When Primaris Eliminator enters the battlefield, choose one —
• Executioner Round — Destroy target creature.
• Hyperfrag Round — Creatures target player controls get -2/-2 until end of turn.
Creature — Nightstalker (2/2)
Prowling Nightstalker can't be blocked except by black creatures.
Creature — Pangolin Beast (6/5)
When Prowling Pangolin enters the battlefield, any player may sacrifice two creatures. If a player does, sacrifice Prowling Pangolin.
Creature — Zombie Wizard (3/4)
At the beginning of your end step, exile up to one target creature card from your graveyard. If you do, seek a creature card with mana value equal to the mana value of that card plus one. That card perpetually gains menace.
Creature — Vampire Knight (5/4)
Whenever Queen's Bay Paladin enters the battlefield or attacks, return up to one target Vampire card from your graveyard to the battlefield with a finality counter on it. You lose life equal to its mana value. (If a creature with a finality counter on it would die, exile it instead.)
Creature — Azra Employee (2/3)
Menace
Whenever Quick Fixer deals combat damage to a player, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
Creature — Minotaur Berserker (5/4)
When Rage-Scarred Berserker enters the battlefield, target creature you control gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Creature — Demon (3/6)
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Rakshasa Gravecaller exploits a creature, create two 2/2 black Zombie creature tokens.
Creature — Zombie (3/3)
When Rank and File enters the battlefield, green creatures get -1/-1 until end of turn.
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