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Cards similar to Unifying Theory (400)

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Sleeping Potion

Sleeping Potion

Enchantment — Aura

Enchant creature
When Sleeping Potion enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
When enchanted creature becomes the target of a spell or ability, sacrifice Sleeping Potion.

0.8 /10
$0.16
Spectral Prison

Spectral Prison

Enchantment — Aura

Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
When enchanted creature becomes the target of a spell, sacrifice Spectral Prison.

0.8 /10
$0.03
Stasis

Stasis

Enchantment

Players skip their untap steps.
At the beginning of your upkeep, sacrifice Stasis unless you pay .

7.8 /10
$4.82
Stinging Lionfish

Stinging Lionfish

Enchantment Creature — Fish (2/1)

Whenever you cast your first spell during each opponent's turn, you may tap or untap target nonland permanent.

5.7 /10
$0.08
Sunken Field

Sunken Field

Enchantment — Aura

Enchant land
Enchanted land has ": Counter target spell unless its controller pays ."

4 /10
$0.34
Sword Coast Sailor

Sword Coast Sailor

Legendary Enchantment — Background

Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, this creature can't be blocked this turn."

8.2 /10
$0.07
Teferis Veil

Teferi's Veil

Enchantment

Whenever a creature you control attacks, it phases out at end of combat. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)

7 /10
$0.52
Vessel of Paramnesia

Vessel of Paramnesia

Enchantment

, Sacrifice Vessel of Paramnesia: Target player mills three cards. Draw a card.

2.4 /10
$0.03
Aether Meltdown

Aether Meltdown

Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)
Enchant creature or Vehicle
When Aether Meltdown enters the battlefield, you get (two energy counters).
Enchanted creature gets -4/-0.

3.2 /10
$0.03
Alexis Cloak

Alexi's Cloak

Enchantment — Aura

Flash
Enchant creature
Enchanted creature has shroud. (It can't be the target of spells or abilities.)

6.7 /10
$0.47
Ancestral Knowledge

Ancestral Knowledge

Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Ancestral Knowledge enters the battlefield, look at the top ten cards of your library, then exile any number of them and put the rest back on top of your library in any order.
When Ancestral Knowledge leaves the battlefield, shuffle your library.

4.5 /10
$3.72
Artificer Class

Artificer Class

Enchantment — Class

(Gain the next level as a sorcery to add its ability.)
The first artifact spell you cast each turn costs less to cast.
: Level 2
When this Class becomes level 2, reveal cards from the top of your library until you reveal an artifact card. Put that card into your hand and the rest on the bottom of your library in a random order.
: Level 3
At the beginning of your end step, create a token that's a copy of target artifact you control.

8.9 /10
$7.36
Bewitching Leechcraft

Bewitching Leechcraft

Enchantment — Aura

Enchant creature
When Bewitching Leechcraft enters the battlefield, tap enchanted creature.
Enchanted creature has "If this creature would untap during your untap step, remove a +1/+1 counter from it instead. If you do, untap it." (Otherwise, it doesn't untap.)

3.4 /10
$0.02
Cartouche of Knowledge

Cartouche of Knowledge

Enchantment — Aura Cartouche

Enchant creature you control
When Cartouche of Knowledge enters the battlefield, draw a card.
Enchanted creature gets +1/+1 and has flying.

6.4 /10
$0.07
Cephalid Shrine

Cephalid Shrine

Enchantment

Whenever a player casts a spell, counter that spell unless that player pays , where X is the number of cards in all graveyards with the same name as the spell.

0.6 /10
$0.25
Checks and Balances

Checks and Balances

Enchantment

Cast this spell only if there are three or more players in the game.
Whenever a player casts a spell, each of that player's opponents may discard a card. If they do, counter that spell.

10 /10
$0.27
Chill

Chill

Enchantment

Red spells cost more to cast.

3.5 /10
$0.67
Chronic Flooding

Chronic Flooding

Enchantment — Aura

Enchant land
Whenever enchanted land becomes tapped, its controller mills three cards.

6 /10
$0.12
Clan Crafter

Clan Crafter

Legendary Enchantment — Background

Commander creatures you own have ", Sacrifice an artifact: Put a +1/+1 counter on this creature and draw a card."

7.1 /10
$1.17
Compulsion

Compulsion

Enchantment

, Discard a card: Draw a card.
, Sacrifice Compulsion: Draw a card.

5.6 /10
$0.02
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